Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Friday, November 15, 2013

40k Battle Report: Chaos Space Marines/Daemons Vs. Black Templars/Dark Angels


Two headed giant league has come to an end at the FLGS. I could only make it to 2 of the 5 games but I won both of the games I played pretty soundly. Time to give the Eldar/Tau a break as we move to open play for the next few weeks. I decided to delve into my roots and go back to playing the army that I started 40k with, Chaos Space Marines. I also managed to put together a pretty nice Daemons army while in the Fantasy League a while back, so I wanted to be sure to run them as allies.

Deployment: Hammer and Anvil
Mission: Purge the Alien


My List (Chaos Space Marines/Daemons):

HQ
Daemon Prince (Warlord - Master of Defence) (Enfeeble, Life Leech, Doom Bolt)
  • Daemon of Tzeentch 
  • Flight
  • Armor
  • Psyker Level 3
  • Spell Familiar
Daemon Prince (Endurance, Warp Speed, Doom Bolt)
  • Daemon of Tzeentch 
  • Flight
  • Armor
  • Psyker Level 3
  • Spell Familiar
Keeper of Secrest (Psychic Shriek, Puppet Master, Hallucination)
  • Psyker Level 3
  • Greater Reward (18" S8 AP1 Assault 1, Lance)
  • Greater Reward (3+ Armor)
Troops
10x Pink Horrors
10x Pink Horrors
6x Chaos Space Marines
  • Plasma Gun
6x Chaos Space Marines
  • Melta Gun
Fast Attack
Heldrake
Heldrake
Heavy Support
Soul Grinder
  • Mark of Slaanesh
  • Baleful Torrent
3x Obliterators
  • Mark of Nurgle

Opponents List (Black Templars/Dark Angels):

HQ
Chapter Master
  • Artificer Armor
  • Thunder Hammer
  • Shield Eternal
  • Bike
Librarian (Prescience, Foreboding)
  • Mastery Level 2
  • Power Field
  • Force Axe
  • Bike
5x Raven Wing Command Squad
  • Apothecary
  • Champion
  • Raven Wing Grenade Launcher
Troops 
16x Crusader Squad
  • 10x Initiates
  • 6x Neophytes
  • Flamer
  • Power Axe
  • 14x Close Combat Weapons
  • Sword Brother with Combi-Flamer and Power Axe
12x Crusader Squad
  • 10x Initiates
  • 2x Neophytes
  • Melta Gun
  • Power Axe
  • 10x Close Combat Weapons
  • Sword Brother with Combi-Melta, Power Axe
10x Tactical Squad
  • Plasma Gun
  • Plasma Cannon
  • Rhino
5x Scouts
  • Camo Cloaks
  • Sniper Rifles
Fast Attack
Storm Talon
  • Skyhammer Missiles
Heavy Support
Stormraven
  • Hurricane Bolters
  • Twin-Linked Lascannons
  • Twin-Linked Multimelta


Tuesday, June 11, 2013

40K Battle Report: Necrons/Grey Knights Vs Dark Angles



Deployment: Vanguard Strike
Mission: Crusade

My List (Necron/GKs):

HQ
Inquisitor Coteaz (Prescience, Perfect Timing)
Necron Overlord
  • Warscythe 
  • Sempiternal Weave 
  • Phase Shifter
Royal Court
Harbinger of Despair
  • Veil of Darkness 
Harbinger of Destruction
  • Solar Pulse 
Elites
5x Deathmarks
Troops
2x Jokaero Weaponsmith, 3x Servitors, 5x Warrior Acolytes
  • 3x Plasma Cannons 
  • Bolters 
5x Warrior Acolytes
  • 5x Bolters 
7x Necron Warriors
  • Ghost Ark 
7x Necron Warriors
  • Ghost Ark 
6x Necron Warriors
  • Ghost Ark
Fast Attack
6x Canoptek Wraiths
Heavy Support
Dreadknight
  • Heavy Incinerator
Annihilation Barge
Annihilation Barge
Annihilation Barge
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun
Opponents List:
HQ 
Belial
Librarian (Prescience, Perfect Timing)
Command Squad

  • Apoth
  • Salvo Banner
Elites
5x Deathwing Knights
Dreadnought

  • Multimelta
Troops 
5x Deathwing Terminators

  • Plasma Cannon
10x Tactical Squad

  • Lascannon
10x Tactical Squad

  • Plasma Cannon
5x Sniper Scouts
Fast Attack
3x Ravenwing Bikers

  • 2x Melta Guns
Heavy Support 
Vindicator
Predator

  • Autocannon
  • 2x Las Sponsons
5x Devastators

  • 2x Missile Launchers with Flakk Missiles
Fortification 
Aegis Defense Line

  • Quad Gun


I got to pick my side and and I chose the side with a nice large piece of LoS blocking terrain.

We rolled to see who would deploy first and he won. (Yes we did this out of sequence)

We rolled up 5 objectives and placed them on the board. He placed 3 and I placed 2. They're circled in yellow in the above pic. (Looking back, it should've been me who placed 3 objectives since I won the roll to pick sides. This would put me at huge disadvantage for this game since he would place all 3 of his objectives behind his line. Against a salvo banner DA list, that's a major downer. But I needed practice for DieCon against worst case scenarios, and this would prove to be good for that.)

I rolled Princeps of Deciet for my warlord trait for what I believe was the 3rd time out of the 5 games during this league run. Again it would prove to be totally worthless. My opponent was using Belial as his warlord so he was using The Hunt which gives an extra victory point if Belial or his unit slay my warlord. 

My jokaero rolled and got rending for the unit. 

Our psyker powers are shown in the list above.

No night fight turn one.

He set up his entire force behind the aegis line on the hill and in the forest. He reserved the Deathwing, Deathwing Knights, and Ravenwing Bikes.
I ran my aegis through the LoS terrain down to my far board edge. I had Perfect Timing so firing through the forest in front of Coteaz's unit on the quad-gun would be a non-issue. Annihilation Barges deployed on the right supported by Wraiths. My warlord was in the Ghost Ark in the center.

I rolled twice to steal the initiative and failed. Womp Womp! 

Dark Angels Turn 1:
Scouts moved up behind the trees

Shots were taken at the Wraiths with no wounds.
3 warrior acolytes were killed. 
The Ghost Arc in the center with my warlord was immobilized.

Necrons/Grey Knights Turn 1:
Prescience and Perfect Timing go off without any problems.

Both Ghost Arks on the left move forward 12". 
2 of the Annihilation barges move forward 6" and one moves 12"
The Wraiths move 12"over the hills.

After my shooting, the Vindcator had 1 hull point and the Predator had 2. One of the tac squads was reduced to a single man.

Dark Angels Turn 2:
The bikes outflank near my Wraiths and both Deathwing units drop in near them as well.

This was a great turn for the DA. They whittled the Wraiths down to a single man and managed to destroy a Ghost Ark and an Annihilation Barge taking first blood. Warriors from the Ghost Ark were placed behind LoS blocking terrain on an objective.


Necrons/Grey Knights Turn 2:
Prescience failed and I took a perils. Perfect Timing goes off.
Reserves failed me and instead of getting the 2 things that I really needed, the Warrior Acolytes decided to show up instead. They walked on the board and headed for the objective in the back behind LoS terrain.

The only Ghost Ark that was still mobile moved forward 6"
The 2 Annihilation barges turned to shoot at the Terminators.
The Warlords unit disembarked from its Ghost Ark and moved to help with the Terminators and bikes.
The single surviving Wraith moved up to assault the Predator.

By the end of the turn 1 Terminator still remained and the Wraith only managed to take 1 hull point from the Predator. Shooting from the Ghost Ark failed to take the last hull point from the Vindicator. It seems like I keep getting close to killing things off and then just fall flat. Sad times.


Dark Angels Turn 3:
His Scouts start to move over the hill to the objective near his Predator. The bikes and single terminator move towards the Annihilation barges.

Deathwing Knights move back to the objective near his Predator.

Bikes destroy one Annihilation Barge while the Terminator assaults in and destroys the other.

The single Wraith dies to what seemed like a billion salvo banner shots.

Necrons/Grey Knights Turn 3:
Prescience goes off but I perils on Perfect Timing...robble.
The Deathmarks make their reserve roll and the Dreadknight fails to come on.

Deathmarks attempt to make a surgical strike to kill the salvo banner command unit only to scatter off the board. I roll a 1 for the mishap table and they die horribly...this put a major damper on things. At this point I just say, screw it, I'm gonna play the rest of this dangerously and see how it pays off. Maybe try some things I would've normally been too conservative to do. I figure he's already taken out the major power base of my army (Annihilation Barges and Deathmarks) why not. 

The Ghost Ark moves forward up to his line.
The 4 remaining Necron Warriors on the objective move up the hill to fire at the Vindicator.

Warrior Acolytes manage to kill the remaining Terminator.
He looses one melta bike from the Warriors and Ghost Ark in the back.
Warriors managed to take the last hull point from the Vindicator.
And the Ghost Ark and Warriors inside remove 2 hull points from the Dreadnought.

Dark Angels Turn 4:
The Command Squad gets Prescience and they move up the hill to see the Necron Warriors on the objective. Belial leaves the Deathwing Knights and joins the scouts on the objective near his Predator. This would turn out to be a huge move. Bikes move back to the trees his Scouts started near.

He salvoed the poor Warriors unit to death. 
He fired everything else that could hurt it at the Ghost Arc. My jink saves went turbo and I managed to come out of it unscathed. 

Necrons/Grey Knights Turn 4:
Prescience and Perfect timing go off, but I'm a just out of range. I move Coteaz's unit forward past the aegis line into the forest in front of it. The Dreadknight finally auto-came-in from reserves. I tried to deep strike him right on top of the hill to support the Warriors that were going to attempt to take the objective there, but instead he scattered down the hill 12". The Ghost Ark moved up to his aegis line. The Warriors jumped out to attempt to shoot the Command Squad and the Libby/single tac squad guy off of an objective on the hill. The Warriors with my warlord started their slow trek across the board to attempt to get within range of his line.

Snap shots from Jokaero managed to finish off the dreadnought.
Shots from the Warriors and Ghost Ark only managed to kill 2 from the Command Squad but at least they took out his apothecary.
Belial kept me from flaming the Scouts off of his objective so instead I targeted the command squad which failed to do any wounds. 

Turn 5:
With the banner still intact all of this units moved to position themselves to take out the Warriors on his hill which they did. The Dreadknight took wounds and was dropped to 1. He moved his Deathwing Knights out to get him but failed his charge. I tried firing back in retaliation but at this point my spirit was crushed. We rolled to go to turn 6 but I decided to throw in the towel.

Final Score. Dark Angels 10. Necrons/GKs 4

So I ended the league 3-2. Not bad, but I must admit, I expected to do better. Still I think the practice was good and I worked out my final list for DieCon's Gateway Grand Tournament. Now I just need to finish some painting and get my display board in order and I'll be ready. 

Friday, May 24, 2013

40k Battle Report: Daemons vs Dark Angels

I always go into a friendly league game with the attitude of "Win of Lose, I'm going to have fun and make sure I learn something no matter what." Well, the amount of fail, and bad decision on my part last night were remarkable. So many bad choices. It seemed to be that almost as soon as the the deployment phase started, my brain just shut down. Maybe it's because there were 16 people there last night and I got distracted (as I tend to easily get distracted by moving/shiny things) or something else, I have no idea. So let's get too it.


Deployment: Hammer and Anvil

Game: Purge the Alien (kill points)



My List: 
Fateweaver: (Combustion, Prescience, Puppet Master, Enfeeble)
Great Unclean One - Greater Reward (3+) ML3 (Iron Arm, Life Leech, Smite)
Khorne Herald on a Juggernaut with Lesser Reward (Axe of Khorne)
10 Plaguebearers
10 Daemonettes
10 Pink Horrors (Flickering Fire)
16 Flesh Hounds
6 Flamers of Tzeentch
Red Daemon Prince - Tzeentch, Wings, Armor, Exalted Reward (Soul Eater),
ML3(Iron Arm, Warp Speed, Endurance)
Grey Daemon Prince - Tzeentch, Wings, Armor, Exalted Reward (Grimore)
ML3 (Iron Arm, Endurance, Bolt of Change)

His List: (From what I can remember)
Belial
Librarian
Comamnd Squad: Apoth and Salvo Banner in a Rhino
5 Deathwing Knights
5 Deathwing Terminators with an Assault Cannon
10 Man Tactical Squad with a Lascannon
10 Man Tactical Squad with a Plasma Cannon
5x Sniper Scouts
3 Bikers with Bolters
1 Typhoon Landspeeder
1 Devastator squad with 2 Flakk Missile launchers
1 Vindicator
1 Predator: Autocannon, with Lascannon sponsons
Aegis Defense Line with Quad Cannon

The similarity to his list and what I used to run is staggering. Its almost exactly the same list with a few minor differences. So far i feel pretty good about this as I am extremely familiar with his units. Albeit, I have not had a chance to play with their new codex yet. (this would prove to only complicate matters later)

I then start to look at the board, and almost cry. Roughly zero LoS blocking terrain on the entire board. Nothing in the middle but a small hill. This is going to be bad. He rolls to choose sides and wins, and picks the side with the most "Stuff in it." My side has 2 woods, and 1 small, roughly 6"x6" ruin. Thank god I at least have a ruin. He places his Defense line and elects to castle up in the back corner of the board.

I win the roll to deploy first, and things go badly from there. I think about it being a kill points game and decide to reserve my Great Unclean One, 10 Daemonettes, the 6 Flamers, and both Princes.

In his reserves he has Belial and the Deathknights, the 3 bikes and the Landspeeder

I place the horrors in the Ruin, and Fateweaver behind it. The hounds and the Herald are right in front of them behind the hill, and the other 10 Plagebearers are in the woods.

In retrospect, besides the placement of Fateweaver, this was all a bad idea. I had a fear of him out flanking the bikes and Deepstriking the knights into my backfield and just walking over my troops (It's what I probably would have done, but he didn't end up doing any of this, which is partially what completely threw me off.)

He places everything else he has in the back corner and castles up around the banner.

Hounds Scout move up by themselves. (This was a huge mistake. I got distracted, excited, over confident, whatever  you want to call it. I mean, I only lost a couple dogs due to an entire Tau army shooting at them last week, what's the worst that could happen?)




Daemons top of turn 1

Hounds Move up closer. Nothing else really to move.
I forget things don't come in on turn 1...what the hell is wrong with me.
I then realize that my Grimore isn't even on the table right now...this is going to be bad.
Warp Storm table roll: 12, and I get a free unit of 10. At this point I am still expecting him to outflank in the bikers, and drop in the Termies, so I elect to to take a unit of Plagebearers and they come in on the forest in the back left corner on my side. (Mistake #3)
This is where I basically start feeding him my units one at a time.

Dark Angels bottom of turn 1

His Prescience is successful on a tactical squad. He doesn't move much if anything, and then proceeds to unload everything he has into my hounds. Entire unit is lost completely. Including the Herald.
This is bad, its all bad.

Daemons top of turn 2

Great Unclean One comes in, scatters, and goes into ongoing reserves.
Daemonettes come in. Walk on the edge of the board (Still expecting his bikes... and termies)
Red Prince comes in and lands next to fateweaver behind the ruin.
Grey Prince does not come in.
Flamers come in, scatter within 1" of opponent...barely...roll a one on the mishap table, unit destroyed.
Figures.

He fires the quad cannon at the Red Prince and cause 1 wound.
At this point, Anything I move forward it going to get shredded, so I elect to play some strategy and see if I could get him to come to me instead.

I forget the warp storm table.

Dark Angels bottom of turn 2

Yea that Idea didn't work.
His Bikers and Belial's squad make the reserve roll. His bikers come in on his table edge behind everything, and his Belial squad Deep Strikes in right in front of his line.

He moves a little bit, takes a few long range shot, nothing really happens, and he now knows that he can just sit back being up 2-0 already and have the game in hand.



Daemons top of turn 3

I have to make something happen at this point. Go big or go home. I need kill points.
Hopefully it's not too little to late. I need to tie up some of his units in close combat and get some kills.
Great Unclean one comes in, and manages to deep strike right behind all of his armor. He starts to freak out a little bit, which gives me some much needed confidence.


Grey Prince come in and swoops up the right hand side of the board into some woods.
Red Princes powers are successful and he swoops over to join the Grey prince in the woods.
Fateweaver swoops up to the middle of the field to take some shots.
Daemonettes move up the board (although it is too late now...)
No Point in moving the Plagebearers.


The Great Unclean One manages to cause a glancing hit against the rear armor of the vindicator with a Smite attack. Red Prince tries to hit it again with the Bolt of Change but the Str roll fails.
Grimore on the Red prince is successful. Fateweaver cast another bolt of change which also fails...oh sure NOW I'm rolling 5's and 6's...

Again...I forget the warp storm table.

Dark Angels Bottom of turn 3

Land Speeder comes in on his table edge.
Termies move a little bit towards the Great Unclean One.
He starts shooting at my princes and manages to knock them both of the of the sky and kill the Grey one.

Some how his Terminators make an assault move of 9" and get into CC with the Great Unclean One.
Little give and take here, Unclean One take no wounds and manages to kill 1 terminator.

Daemons top of turn 4

Red Princes Powers are successful.
Great Unclean One's Iron Arm is successful, and he adds +2.
Fatewaver swoops over to the spot in front of the predator
Red Prince swoops forward off the board, vector striking the vindicator and causing it to lose another hull point.

Fateweaver casts enfeeble on the terminator squad, and then puppet master on the predator, shooting the Autocannon and the Lascannon Sponson into the side of the vindicator, killing it. Woo-Hoo! Victory Point!

Warp Storm Table is rolled, and I get a 9.
Everything is good except for one of his tactical squads. He rolls the scatter, and it lands directly over his Salvo Banner. Instant death. Small Victories.

"Better late than never."
Great Unclean one takes a wound because of horrible rolling, and manages to kill another Terminator.

Dark Angels bottom of turn 4

He moves his terminators a little bit, but nothing much.
Manages to knock Fateweaver out of the sky, but cant do anything else with shooting to him
...then he assaults him with a 10 man tactical squad...and makes the charge, essentially tying him up.
Sad times.

No wounds are assigned on either side.
Terminators cause another wound, and Great Unclean One kills another terminator.

Daemons top of turn 5

um...Daemonettes move...thats about it.

I roll a 6 on Warp Storm Table, but he doens't roll any 6's.

Fatewaver combat is a draw again.
Great Unlcean one Combat is also a draw.

Dark Angels bottom of turn 5

2nd Squad of terminators move around close to Fateweaver.
Nothing else moves.
No shots.
Great Unclean One takes another wound, and the terminators make their saves.


We roll to see if it is going to continue and it does, but my opponent offers to call it if i want too.
I agree, as once his terminators assault in on Fateweaver, he is going to die fairly quickly, then he can just mass assault the Great Unclean One.

Final score is a loss for the Daemons, 6-2.

Lessons Learned: 
Far too many to list. Most of them were seriously dumb, amateur mistakes, but everyone has a bad game.
I forgot so many things last night, that I deserved to lose.

1. Never send up a unit of dogs alone on turn 1 without the grimore on the table, and it being successful.
It's just doggie suicide. And never, ever, under any circumstances move them directly at a vindicator...so dumb.
2. 2 shooting attacks on the Great Unclean one is a bad idea, even if you already have Iron Arm.
3. Pay attention to the game, and at least read a little before the game.
4. Don't make snap decisions.
5. Don't forget your towel.

Daemons 1-1.
2 more weeks to go in this league.