Showing posts with label Dark Eldar. Show all posts
Showing posts with label Dark Eldar. Show all posts

Monday, November 4, 2013

40k Battle Report: Farsight Enclave/Ultramarines vs Iyaden Eldar/Dark Eldar




A few weeks back I finally had the chance to run my Farsight/Ultramarines list at the LGS.
I was pretty excited to finally get my Tau on the table and try out some Ultramarine goodness...until I saw my opponent who was "Randomly" assigned.

My List:
Farsight(Warlord)
3 Crisis Suits - Twinlinked Missile Pods, Plasma Rifles, 6 Gun Drones, Bonding Knives
10 Firewarriors - Shas'Ui, Bonding Knives
7 Pathfinders - Shas'Ui, Bonding Knives
Riptide - Earth Caste Pilot Array, Ion Accelerator, SMS, Early Warning Override
Riptide - Stimulant Injector, Ion Accelerator, SMS, Early Warning Override
Riptide - Stimulant Injector, Ion Accelerator, SMS, Early Warning Override
Tigurius - (Forewarning, Prescience, Perfect Timing)
5 Man Tactical Squad - Graviton Gun, Razorback - Lascannon
5 Man Tactical Squad - Graviton Gun, Razorback - Lascannon
5 Man Devastator Squad - 4 Missile Launchers
Aegis Defense Line with a Quad Cannon

His List: (Best I can remember)
Farseer (Warlord)
Avatar
10 Guardians - Heavy Weapon Platform, Shuriken Cannon
3 Guardians Jetbikes
Wraithknight - Two Heavy Wraithcannons
Wraithknight - Two Heavy Wraithcannons
Wraithknight - Two Heavy Wraithcannons
Crimson Hunter
Haemonculus
3 Dark Eldar Reavers
5 Warriors - Venom
5 Warriors - Venom
4 Wracks - Venom
Razorwing Jetfighter

Vanguard Deployment, Mission was Crusade with 2 objectives each.

He has 2 objectives in his deployment, one in the ruin on the left, and one behind the ruin on his side in the  middle.

I have one objective behind the building on the far right, and one behind my lines.

He had 1st turn, no night fight.

Friday, September 27, 2013

40k Battle Report: Eldar/Grey Knights Vs. Tyrant Swarm Tyranids



Deployment: Hammer and Anvil
Mission: The Scouring

My List (Eldar/Grey Knights):

HQ
Farseer (Warlord. Prescience, Fortune, Terrify)
  • Jetbike
  • Singing Spear
The Avatar of Khaine
  • Fast Shot
Inquisitor Coteaz

Elites
7x Harlequins
  • 7x Harlequins Kisses
  • Troupe Master
  • Shadow Seer (Veil of Tears)
Troops
3x Guardians Jetbikes
  • Shuriken Cannon
3x Guardians Jetbikes
  • Shuriken Cannon
3x Guardians Jetbikes
  • Shuriken Cannon
2x Jokearo, 3x Servitors, 5x Warrior Acolytes
  • 3x Plasma Cannons
  • 5x Bolters
5x Warrior Acolytes
  • 5x Bolters
Fast Attack
Stormraven
  • Twin-Linked Lascannons
  • Twin-Linked Multimelta
  • 4x Mind Strike Missiles
Heavy Support
Wraithlord
  • 2x Flamers
  • Ghost Glaive
  • Scatter Laser
  • Bright Lance
Wraithlord
  • 2x Flamers
  • Ghost Glaive
  • Scatter Laser
  • Bright Lance
2x War Walkers
  • 4x Scatter Lasers
Dreadknight
  • Heavy Incinerator 
  • Personal Teleporter
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

Opponents List (Tyranids):

HQ
Swarm Lord (Iron Arm, Enfeeble, Warp Speed, Endurance)
Hive Tyrant (Life Leach, Warp Speed, Endurance, Enfeeble)
  • Twin-Linked Devourers
  • Hive Commander
  • Old Adversary
  • Armored Shell
Hive Tyrant (Unknown)
  • Wings
  • Twin-Linked Devourers
  • Old Adversary
Hive Tyrant (Unknown)
  • Wings 
  • Twin-Linked Devourers
  • Old Adversary
3x Tyrant Guard

Elites
Doom of Malan'tai
  • Mycetic Spore
Troops 
10x Termagants
10x Termagants
Tervigon (Iron Arm, Life Leach)
  • Adrenal Glands
  • Toxin Sacs
  • Regeneration
  • Cluster Spines
  • Psyker Power +1
Tervigon (Endurance, Life Leach)
  • Adrenal Glands
  • Toxin Sacs
  • Regeneration
  • Cluster Spines
  • Psyker Power +1

I won the rolls for deployment and to go first. Night fight was on. Objectives are marked on the picture below.



Deployment: I chose to set up my aegis and Coteaz's Acolyte unit at the edge of my deployment zone in a spot where I thought I'd have good firing lanes on anything advancing forward. Farseer, Harlequins, and the Avatar were placed in the center behind the aegis. The Dreadknight deployed behind a piece of line of sight blocking terrain. I put all of my bikes along the back of my board edge. I didn't want to have to roll for reserves for them and didn't want them to get shot up. I had also planed to use them as an outflank blocker incase he had anything that could come on near my deployment zone. I was outflanking the War Walkers and kept the 5 Warrior Acolytes in the Stormraven.


My opponent deployed 1 Tervigon in the back near the 3 point objective while the Swarm Lord with 1 Tyrant Guard, the foot Tyrant with 2 Tyrant Guard, and 2 units of Termagants deployed in the center behind the number 2 objective. He was outflanking with the other Tervigon and deep striking the Flyrants and the Doom.



Turn 1: Fortune, Prescience, and Veil of Tears go off on the Harlequins. Perfect Timing and Prescience go off on the Acolytes and Coteaz. I cast Terrify on a unit of Termagants next to the foot Tyrant. Jetbikes move forward along the edges of the board. Farseer, Harlequins, the Avatar, and the Dreadknight move up into the mid field hoping to draw out the Swarm Lord. Shooting would see the unit of Termagants on my left wiped out, the Swarm Lord down one wound, and the Swarm Lord's Tyrant Guard dead. The unit of Termagants that were terrified were brought down to only 3 models, failed their leadership test, and fled.



The 3 fleeing Termagants auto rally thanks to Synapse. A multitude of powers go off on his units including Iron Arm and Endurance on the Swarm Lord. He casts Enfeeble on the Dreadknight. The Tervigon in the back spawns 13-14 Termagants and rolls doubles. There will be no more spawning for her. All of his units except for the Tervigon move forward. Shooting puts a wound on the Dreadknight and the Swarm Lord runs a few inches forward into the forest. He rolls for It Will Not Die on the Swarm Lord and regains the wound he lost.



Turn 2: I roll for reserves and the War Walkers make it in while the Stormraven with Acolytes stays out. Prescience and Perfect timing go off on Coteaz and his Acolytes. Even though Shadows in the Warp is affecting my Farseer and Shadow Seer, Fortune, Prescience, and Veil of Tears are all cast successfully as well as Horrify on the Swarm Lord. Bikes move up to assist with the Termagants. War Walkers position themselves so they can either help with the Swarm Lord or Termagants if necessary. Shooting would see the large unit of Termagants wiped out and 2 wounds on the Swarm Lord. At this point I knew my only chance to kill The Swarm Lord was to assault him with everything I had in range, otherwise he would just assault one of my units on his turn. So thats exactly what I did. The Harlequins, Farseer, The Avatar, and he Dreadknight all assaulted him. Hammer of wraths cause no wounds. He immediately challenged which I knew he would do. I declined the challenge with my Farseer. Since he had Iron Arm up he was at toughness 9. So I was going to need rends and smashes to take him down. The Swarm Lord and Harlequins both swung at the same time. He would cause 3 wounds which I took on the Harlequins. Loosing 2. The Harlies did 1 wound in return with rends. The Avatar would do 1 as well. It finally came down to the Dreadknight who caused 2 wounds dropping the Swarm Lord. Hooray!!! My opponent told me it was the first time he had lost the Swarm Lord since he's been playing at our FLGS. Afterwards I consolidate each unit a few inches.



He rolls his reserves and everything comes in. 2x Flyrants deep strike in front of the aegis. The Doom and his pod come in behind the aegis. The Tervigon outflanks mid board near my walkers and bikes. Sadly for him Coteaz was expecting this and as per his special rule his unit got an immediate free round of shooting at everything that came in from reserves within 12" of him. That gave me shots on one Flyrant, the Doom, and the Spore Pod. Coteaz's units shooting would see the spore pod destroyed, the Doom brought to 1 wound, and 1 wound on the Flyrant. Shots from the Tervigon would kill one War Walker and strip a hull point from the 2nd. My dice went super hot against the leadership rolls for the Doom of Malanti's Spirit Leach and both Wraithlords and Coteaz's unit managed to make their test on 3d6 and didn't loose a single wound. Shooting from the 2 Flyrants would reduce Coteaz's unit to him, an Acolyte, and a Jokearo, but they managed to pass their leadership and hold strong. The foot Tyrant took shots at the Dreadknight taking him out.



Turn 3: I fail my reserve roll for the Stormraven. Powers go turbo mode again and are all passed despite Shadows in the Warp. At this point I'm in awe of my dice rolling. One unit of bikes moves up to the objective on the center rock formation. While the unit in the back near the 4 point objective moves back trying to get away from the Flyrant. Everything that was within 6" of the Doom of Malanti moves away so as not to get Spirit Leached in my own shooting phase. Bikes would kill 2 Termagants hiding behind the rocks in the center. The Doom dies and the Flyrant in front of the aegis takes another wound. The Avatar takes 2 wound from the foot Tyrant. The Harlies multicharge 3 Termagants and the foot Tyrant and his guards. The Avatar charges into the foot Tyrant as well. He challenges and the Farseer declines. Termagants all die as well as the Tyrant Guard.



The active Tervigon spawns 10 Termagants and poops out rolling doubles. Both Flyrants attempt to vector strike my bikes off of objectives and fail killing one bike a piece. Shooting from the back Flyrant was poor and left one bike on the objective while the midfield Flyrant shot the rest of the bikes off the objective. Termagants assaulted the Wraithlord on the aegis loosing 3. The foot Tyrant fell to the Avatar.



Turn 4: My flyer finally comes in and unlike my other turns I fail the majority of my powers. I move the Stormraven on in and place it near a 2 point objective. Since we were playing The Scouring he could hold it. Jet bikes move to take the objective in rocks in the center and Coteaz's unit moves to take the 4 point objective near the dino skull. Shooting from the lonely jetbike in the rear knocked the Flyrant to the ground wounding it. The Stormraven would finish him off. The War Walker knocked the midfield Flyrant out of the sky doing 2 wounds and the jetbikes manage to finish him of with a couple of bladestorm rends. At that point my opponent conceded. Final score was 14-4.


That's 2 Tyranid players that have felt the wrath of the brightly colored Eldar in the past few weeks. I'm really looking forward to trying them in the upcoming Titan Tournament and the 2 headed giant league starting next week.

Friday, August 16, 2013

40k Battle Report: Eldar/Tau Vs. Space Wolves/Dark Eldar


Deployment: Vanguard Strike
Mission: Purge the Alien

I was super stoked for this game. Due to the Fantasy League I've been playing in, this was the first time I've been able to play the new Eldar and Tau codexes.

My List (Eldar/Tau):

HQ
Farseer (Warlord. Guide, Death Mission, Fortune)
  • Jetbike
  • Singing Spear
Farseer (Prescience, Misfortune, Foreboding)
  • Jetbike
  • Singing Spear
6x Warlock Seer Council (Conceal/Reveal, Destructor/Renewer, Embolden/Horrify, Protect/Jinx, 2x Empower/Enervate
  • 6x Jetbikes
Tau Commander
  • Command and Control Node
  • Puretide Engram Neurochip
  • Multi-Spectrum Sensor Suite 
  • Twin-Linked Missile Pods
Troops
8x Dire Avengers
  • Exarch with Twin-Linked Shuriken Catapults
10x Guardians
  • Scatter Laser
12x Fire Warriors
  • Sahs'ui
12x Fire Warriors
  • Sahs'ui
Heavy Support
Wraithlord
  • 2x Flamers
  • Ghostglaive
  • Scatter Laser
  • Bright Lance
Wraithlord
  • 2x Flamers
  • Ghostglaive
  • Scatter Laser
  • Bright Lance
2x War Walkers
  • 4x Scatter Lasers
3x Broadsides
  • 3x Twin-Linked SMS
  • 3x High-Yield Missile Pods
  • 6x Missile Drones
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

Opponents List As I Remember(Space Wolves/Dark Eldar):

HQ 
Rune Priest (Jaws, and Something ) Joined Wolf Guard In Drop Pod
  • Terminator Armor
Rune Priest (Warlord. Prescience, and Something) Joined Long Fangs
  • Terminator Armor
Wolf Guard Battle Leader (Outflanking with 10 Grey Hunters)
  • Power Maul
  • Saga of the Hunter
Haemonculus Ancient
  • Liquifier Gun
Elites
5x Wolf Guard
  • 5x Terminator Armor
  • 4x Combi-Flamers
  • Cyclone Missile Luancher (Joined the Long Fangs)
Drop Pod

9x Hekatrix Bloodbrides
  • Razorflails
Raider
  • Night Shields
  • Dark Lance
Troops 
10x Kabalite Warriors
  • Splinter Cannon
Raider
  • Night Shields
  • Splinter Racks
  • Dark Lance
10x Grey Hunters
  • Wolf Standard
  • Plasma Gun
10x Grey Hunters
  • Wolf Standard
10x Grey Hunters
  • Wolf Standard
  • 2x Plasma Guns
Heavy Support 
6x Long Fangs
  • 6x Missile Launchers
6x Long Fangs
  • 6x Missile Launchers
Fortification 
Aegis Defense Line
  • Quad Gun


He won the rolls for sides and deployment. He chose to go first. Night Fight was rolled and it was indeed night. 






Turn 1: He kept 10 Grey Hunters in reserve to outflank with his Wolf Guard Battle Leader. His pod with 4 Termies and a Rune Priest drop in right behind my 2 units of Fire Warriors. The 2 Raiders move up while hugging terrain. 2 units of walking Grey Hunters move forward. I interceptor the Drop Pod and take a hull point. The Fire Warriors get roached by combi-flamers. Im expecting the Rune Priest to Jaws the hell out of them but as I recall he either failed the test or I denied it. He instead cast his second power which goes off killing a couple Fire Warriors. When the dust settles one unit is down to 2 and the other down to 7. They both fail leadership and break. 


I kept the 2 War Walkers in reserve to outflank. The rest of my deployment can be seen in the first picture. I rallied the larger unit of Fire Warriors while the other continued falling back. I attempted to cast all my powers for by Biker Council, 2 of which were stopped by the Rune Priest's rune weapon. Guardians, Dire Avengers, Seer Council, and Fire Warriors take out the Termies and Rune Priest. Wraithlord 1 drops a raider with Wyches and kills over half of them in the explosion. Wraithlord 2 takes another hull point from the drop pod. Broadsides wipe a unit of Grey Hunters off the table.

Turn 2: He fails his reserve roll. He cast prescience on a unit of Long Fangs. All of his units push forward save for the 2 Long fang units in the back. Shooting from the Long Fangs kills a few gun drones with the Broadsides. He shoot the 2nd Long Fang unit at the Seer Council but with the 2+ rerollable cover save he fails to do anything.




The 2 man Fire Warrior unit continues falling back. Seer Council gets its powers up and starts heading for the Long Fangs in the back. Guardians move up. Fire Warriors move out of the river toward the bridge. Shooting would see the second Raider destroyed by the Broadsides. Guardians, Wraithlord, and Fire Warriors finish off the Wyches with Haemonculus and some of the Kabalites that were in the Raider.

Turn 3: His outflanking unit comes on in the back near my broadsides. Shooting from them would nearly kill my Tau Commander. He casts prescience on the Long Fangs again and uses them to kill a Broadside. Kabalites move up and kill some Guardians

My War Walkers outflank on the right side in the middle of the board looking to kill a unit of Grey Hunters in midfield. Fire Warriors fall back off the board. The rune priests cancels most of my powers but i do manage to get Guide on the War Walkers and Fortune and Protect on the Council. War Walkers chop up most of the Grey Hunters and the Council finishes them off. Everything in the back field unloads on his unit that outflanked taking it to roughly half strength. The Wraithlord and Dire Avengers charge in. The Wraithlord challenges and kills his Wolf Guard Battle Leader. The Dire Avengers only kill one and loose 4 in return. I loose the combat and the Dire Avengers fail leadership and break, but the Wraithlord stays tough.


Turn 4: He casts prescience on the Long Fangs. Kabalites move up and kill some Guardians. Long Fangs kill a Seer Council Warlock. The Wraithlord kills nearly all of the Grey Hunters.

Most powers go off on the Seer Council but I did take a perils on my war lord. The Council moves up to position a charge on the Long Fangs. Guardians/Fire Warriors/Wraithlord take out the rest of the Kabalites.
Shooting from the Council and War Walkers kills one unit of Long Fangs.
Turn 5: At this point he only has one unit of Long Fangs and a Rune Priest left. He casts prescience and shoots the council killing one member.

I managed to get off Jinx on the unit to reduce their armor save by 1. The council shoots them up pretty good and then charges in. They would kill off the unit for a total victory.


Monday, March 11, 2013

Baroness Sathonyx?





I was going through my bitz box recently and was inspired to put a Baron Sathonyx conversion together for my Dark Eldar. This is the product of that endeavor. Though, as the final model ended up with tits, I will have to call her Baroness Sathonyx. It was made almost entirely of parts from the Raider and Reaver sprues. There area some parts from the Necron Canoptek Spyders kit as well, but only a couple. In the end I was really very pleased with the way it turned out. Let me know what you think.