Showing posts with label X-Wing. Show all posts
Showing posts with label X-Wing. Show all posts

Monday, May 19, 2014

Table Top Addicts and Lonely Havocs will be combining to form Voltron!



Good News Everyone!

Makers and I will be joining our friends from our FLGS over at The Lonely Havocs!

We figure why have two blogs running from the same store when we could combined to form one super awesome Voltron Force. 


It has been a pleasure talking and sharing with everyone over the past few years and we look forward to many more! Onwards and Upwards!

Please subscribe to Lonely Havocs to continue your adventures in gaming with us.

Tuesday, July 23, 2013

X-Wing: New FAQ and Tournament Rules!!!


The new FAQ and tournament rules can be found here. Looks like the Cluster Missiles/Luke or Gunner combo just got a huge boost. I know I'll be trying it out. Here's a few words from the devs:

"Hello, X-Wing fans! This newest update to the FAQ answers your pressing questions concerning the Millennium Falcon, Slave I, the A-wing, and the TIE interceptor. You'll find clarifications for popular cards like Daredevil and Gunner, the details of interactions with bomb tokens, and more rulings on Ship and Upgrade cards. A Competitive Play section, which includes an in-depth explanation of action resolution, is also present for players who have requested more detailed rules.

In addition, the Tournament Rules document has been updated for increased clarity. The language concerning match scoring has been simplified, and the rules now officially allow players to deploy their squads before the clock starts in a tournament round. The results of a draw during an elimination round are also included to erase any doubt about who is taking home the prize."

Monday, July 22, 2013

X-Wing: Modified YT-1300


Im a big fan of of the X-Wing miniatures game and Star Wars in general. So, as not to be like everyone else I decided I would modify my YT-1300. Back in the day, I used to play Star Wars Galaxies, and in that game you could paint you ships with multiple different paint kits. I always liked the available patterns so I thought I would combine the two I liked the most. I hope you all like it. 














Monday, May 6, 2013

X-Wing Wave 3 Announced


 For your viewing pleasure, here are the 4 new ships announced for the next wave of Fantasy Flights X-wing. The HWK-290, B-wing, Tie Bomber, and the Lambda Shuttle. More info can be found here on the Fantasy Flight games official announcement page.




Friday, March 29, 2013

Star Wars Minatures: X-Wing Battle Report



God damn I love this game! Fantasy Flight Games surely has a hit on their hands with this one. You know its gonna be huge when stores cant keep the ships in stock and Fantasy Flight can't make the ships fast enough to keep up with demand.

We managed to get in a game recently. Here's a little recap and thoughts about the lists and game:



Rebels (Capnmoe) Total Squad Points: 100

Pilot: Biggs Darklighter
X-Wing (25)
Upgrades:
R2-F2 (3) Stealth (3)

Pilot: Wedge Antilles
X-Wing (29)
Upgrades:
Swarm Tactics (2)

Pilot: Prototype Pilot 1
A-Wing (17)
Upgrades:
Cluster Missiles (4)

Pilot: Prototype Pilot 2
A-Wing (17)
Upgrades:
No upgrades Selected

Imperials (Makers) Total Squad Points: 100

Pilot: "Howlrunner"
Tie Fighter (18)
Upgrades:
Swarm Tactics (2)

Pilot: Darth Vader
Tie Advanced x1 (29)
Upgrades:
Expert Handling (2)

Pilot: Academy Pilot 1
Tie Fighter (12)
Upgrades:
No Upgrades Selected

Pilot: Academy Pilot 2
Tie Fighter (12)
Upgrades:
No Upgrades Selected

Pilot: Academy Pilot 3
Upgrades:
No Upgrades Selected

Pilot: Obsidian Squadron Pilot 1
Tie Fighter (13)
Upgrades:
No Upgrades Selected



Turn one opened up with Imperials flying straight forward into the asteroid field in tight formation at speed 5 with Vader following closely behind at straight 4. I deployed the rebels tight around Biggs and in a way that would let me either fly around the asteroids or turn in and engage if I needed to. I knew that by the end of turn 2 he would have to break formation after flying into the asteroid field so I decided to turn in and engage. First round saw no shooting. 2nd round we met in the middle. He shot at my ships but had to target Biggs who was rocking 4 agility dice. At one point he was tossing 6 agility dice as he was targeted at range 3 and through an asteroid. I must say I thought the combo worked amazing. He never managed to damage me this round where as Wedge pulled off a 3 hits on Howlrunner that went unsaved. I probably could have done even more damage if I would have remembered to use my actions on my A-wings. Despite my poor memory with my actions, First blood went to the Rebels and it was major kill removing Howlrunner's re-roll buff from the Imperials. From there it started to go down hill for the poor rebels though.


Biggs went down over the coarse of the next round or 2 while I managed to take out only 1 Academy pilot. By the end of the game the rebels were only able to take out the Obsidian pilot while Wedge fell shortly after Biggs and my Cluster Missile A-wing shortly after him. With 1 A-wing vs. Vader and 2 Academy pilots I decided to call it a day and Hyper out of the system. All in all it was a good game but the combined weight of massed ships was just to much for the smaller Rebel force to handle in the end. It doesn't help that I am still learning the nuances of staying in formation and remembering to use actions and what not. Vader using Expert Handling to shed my target lock from the A-wing with the Cluster Missiles was clutch. If I had been thinking, I never would have even attempted to use them on Vader and instead went for the easy kill on and Academy pilot. Can't wait to play another game.