Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Wednesday, April 30, 2014

Warhammer 40K Battle Report: Iron Hands/Grey Knights vs Tau/Astra Militarum



Last week I came back from vacation and was finally able to make it to league night.
The League is currently 2 Headed Giant. (2 Man teams, of 1000 points a piece)

Capnmoe and I got to team up with two of our friends over at Lonely Havocs, Slender and Jon.

Jon brought Tau and Slender brought IG.

I brought my Iron Hands and Capnmoe felt like getting the new Aquila Strongpoint that he won from the Titan Tournament on the table...



Our List:
Master of the Forge
5 Man Tactical Squad - Razorback with TL Lascannons
5 Man Tactical Squad - Razorback with TL Lascannons
Landspeeder - Typhoon Missile Launcher, Heavy Bolter
Landspeeder - Typhoon Missile Launcher, Heavy Bolter
Vindicator
Predator - Autocannon with Lascannon Sponsons
Predator - Autocannon with Lascannon Sponsons
Aegis Defense Line with Quad Cannon

Coteaz with 2 Jokaero Weaponsmith, 3 Servitors with Plasma Cannons and 5 Warrior Accolytes
Ordo Xenos Inquisitor
6 Warrior Accolytes in a Razorback with Psybolt Ammunition
6 Warrior Accolytes in a Razorback with Psybolt Ammunition
Vortex Missile Aquila Strongpoint

Their list as best I can remember:
Cadre Fireblade with 2 Drones
3 x 10 Firewarriors
2 x 5 Pathfinders
2 x Hammerheads
Aegis Defense Line with Quad Cannon

Company Command Squad with Plasma in a Chimera
Platoon Command Squad
10 Man Infantry in a Chimeria
10 Man Infantry on foot
3 Heavy Weapons with Autocannons
Leman Russ Punisher
Leman Russ Battle Tank

Game was Scouring
Deployment was Hammer and Anvil
No Nightfighting
3 Objectives on each persons side, but we had the larger point objectives.
They won the roll and chose to deploy first.

Friday, April 25, 2014

40k Battle Report: Grey Knights Vs. Tyranids


The new Warhammer 40k league began at Fantasy Books and Games. It had been awhile since I played 40k because of our raging Warmachine obsession, and was really nice to get back into it. It's a 2 headed giant league where each team brings two 1000k lists. Makers is on vacation this week so I had to go at it alone. I brought Grey Knights to the fray and was paired against a fantastic Nids player.

Deployment: Dawn of War
Mission: Crusade (5 Objectives)


My List (Chaos Space Marines/Daemons):

HQ
Grey Knights Grand Master (Warlord, FnP 3" from an objective)
  • Incinerator
Inquisitor Coteaz (Prescience, Forewarning)(Warlord, May reroll reserve rolls)
    Troops
    5x Grey Knight Terminators
    • Psycannon
    • 4x Nemesis Force Halberds
    • Nemesis Daemon Hammer

    5x Grey Knight Terminators
    • Psycannon
    • 4x Nemesis Force Halberds
    • Nemesis Daemon Hammer

    2x Jokearo, 3x Servitors, 5x Warrior Acolytes (Jokearo upgrade: Units weapons have rending)
    • 3x Plasma Cannons
    • 5x Bolters
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
    6x Warrior Acolytes 
    • 6x Bolters
    • Razorback
      • Psybolt Ammunition
      • Assault Cannon
    Heavy Support
    Dreadnought
    • 2x Twin Linked Autcannons
    • Psybolt Ammunition
    Dreadnought
    • 2x Twin Linked Autocannons
    • Psybolt Ammunition
    Dreadknight
    • Heavy Incinerator
    • Personal Teleporter
    Dreadknight
    • Heavy Incinerator
    • Personal Teleporter
    Fortification
    Aegis Defense Line
    • Quad Cannon


    Opponents List (Tyranids):

    HQ
    Hive Tyrant (The Horror, Paroxysm)(Warlord)
    • Twin-Linked Devourers
    • Wings
    Hive Tyrant (The Horror, Psychic Scream)
    • Twin-Linked Devourers
    • Wings
    Hive Tyrant (Warp Blast, Psychic Scream)
    • Twin-Linked Devourers
    • Wings
    Tyranid Prime (Warlord)

    Elites
    Zoanthrope (Paroxysm)
    Venomthrope

    Troops 
    10x Termagaunts
    10x Termagaunts
    10x Termagaunts
    10x Termagaunts
    3x Warriors

    Fast Attack
    Harpy
    Harpy
    Hive Crone

    Heavy Support
    Carnifex
    Exocrine

    Fortification
    Aegis Defense Line
    • Icarus Lascannon

    Monday, April 21, 2014

    Titan Tournament Final Round Recap


    I played in the final round of the Titan Tournament at Ogres this weekend along with 11 of the best players from the area. I played in 3 out of the 4 qualifier events and placed top 3 in 2. That meant I had my choice of bringing Necrons with or without an ally, or Tau/Eldar because those were the armies I placed with previously. Since I had placed 1st when I used my Taudar I decided they were probably the best bet for the final round. The games were 1850 and here's what I was running:

    HQ
    Commander
    • Command and Control Node 
    • Puretide Engram Neurochip 
    • Multi-Spectrum Sensor Suite 
    • Onager Gauntlet 
    • Neuroweb System jammer 

    Ethereal

    Farseer
    • Jetbike
    • Singing Spear 


    Elites
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide 
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide
    Riptide
    • Twin-Linked Fusion Gun 
    • Ion Accelerator 
    • Early Warning Overide


    Troops
    3x Guardian Jetbikes
    3x Guardian Jetbikes
    6x Fire Warriors
    6x Fire Warriors
    6x Fire Warriors

    Fast Attack
    5x Warp Spiders

    Heavy Support
    3x Broadsides
    • 3x Twin-Linked SMS 
    • 3x Twin-Linked High-Yield Missile Pods 
    • 6x Missile Drones

    Wraithknight

    Fortification
    Aegis Defense Line
    • Quad Cannon 

    Total - 1848


    My first game was against Necrons and was against a familiar opponent. Usually I find myself on the bad end of an ass whooping against this competitor. This time however, my dice were hot and I managed to pull out a 13-5 victory winning the primary (4x Objectives), tying the secondary (Kill the opposing Warlord), and getting 1 tertiary (First Blood). Highlights include my first shot from a Riptide taking out both of his Command Barges. Fire Warriors rolling 6 out of 6, 6's to hit a Nighscythe and take it out of the sky. Warp Spiders also did some work weakening one of his Overlords and dropping a Nightscythe at a critical point in the game as well as refusing to die to mass fire.


    My second pairing was against Imperial Guard/Inquisition. Primary was Emperors Will (2 Objectives), Secondary was Table Quarters with a Dawn of War deployment. This was a very close game. He had a blob squad of 40 guys with a 4+ invulnerable and stubborn, which he marched directly for my objective. Had he chose to camp the blob on his objective I have no doubt that he would have won. Sadly for him, he chose not to. I focused all of my fire on his objective and cleared it by the last turn. I turbo boosted my jet bikes onto my own objective to contest his blob which had finally made it there, and sent my 2nd jet bike squad to take his objective for the win. Final score was 12-5. Highlights were jet bike shenanigans and the Wraithknight taking out an Executioner, Vanquisher, and 2 units of guardsman.


    The final game was against Slaanesh CSMs/Imperial Guard. Primary was Victory Points (Had to be 185 points above your opponent to win), secondary 3x Objectives with a Vanguard deployment. This was another nail biter game that came down to the last turn. Just like the previous game, turbo boosting shenanigans from the jet bikes netted me the victory. I was above on Victory Points but not high enough, so we tied Primary. I still took secondary though as well as Last Laugh (Whoever kills the last unit). The game ended 11-6.

    I was super pleased with my performance for the day. Though I won all my games, my overall point total wasn't enough for first place. I did take second though and walked away with a bunch of great prizes! I'm looking SO forward to getting the Aquila Strongpoint on the table and bolstering my other armies with the new additions. HOORAY!


    Wednesday, January 22, 2014

    40k: Battle Report Daemons vs Orks


    Hey Hey! I'm not dead! Hooray! 

    Yea...Holidays, work, etc...
    Real life gets in the way too much of my hobbies. 
    Sorry for the long time no post but honestly...there is just SO much to talk about and I hate making posts that are only a paragraph or two long, and are mostly just complaining about the current state of the game.

    Honestly with so many new things coming out like Codexes, Data Slates, Escalation, Stronghold, and on and on and on, the game has changed dramatically in the last few months. 

    I'm still not sure if its for the better or for the worse, but time will tell.

    (Personally I am against Escalation and Stronghold being used in regular games and tournaments, and don't get me started on things like Grimore of True Names being banned in tournaments...)

    Anyways, finally had a chance to get in a game last week against so I decided to bring my Daemons for old times sake.

    Game was Big Guns, Deployment was Dawn of War

    My list:
    Fateweaver - Prescience, Endurance, Spontaneous Combustion, Invisibility
    Keeper of Secrets - Puppet Master, Hallucination, Invisibility (Dark Blessing, 4+ FnP)
    10 Pink Horrors
    10 Pink Horrors
    15 Flesh Hounds
    Slaanesh Prince - Wings, Armor, Lash - Enfeeble, Iron Arm, Warp Speed - Eternal Blade, Etherblade
    Slaanesh Prince - Wings, Armor, Lash - Iron Arm, Warp Speed, Endurance - Grimore
    Slaanesh Prince - Wings, Armor, Lash - Iron Arm, Warp Speed, Enfeeble - Portaglyh

    His List give or take
    Ghaz and 8 Nobz in Mega Armor with Power Klaws and 3 Combiflamers in a Deff Rolla
    20 Shoota Boyz with some Big Shootas + Nob with a Power Klaw and a Boss Pole in a Deff Rolla
    1 Trukk with 12 Shoota Boyz with a few Big Shootas + Nob with a Power Klaw and a Boss Pole
    20 Shoota Boys with a Big Shoota + Nob with a Power Klaw and a Boss Pole
    15 Lootas
    5 Defkoptaz with Rokkits
    3 Killa Kans



    Monday, December 16, 2013

    40k Battle Report: Chaos Space Marines/Daemons Vs. Adepta Sororitas/Imperial Guard


    This week I got the chance to pound some ladies. Not something that happens all that often for me. Wacha Wacha!!! Seriously though, I got my first chance to play against the new Adepta Sororitas codex.

    Deployment: Vanguard
    Mission: Purge the Alien


    My List (Chaos Space Marines/Daemons):

    HQ
    Daemon Prince (Warlord - Legendary Fighter) (Enfeeble, Warp Speed, Doom Bolt)
    • Daemon of Tzeentch 
    • Flight
    • Armor
    • Psyker Level 3
    • Spell Familiar
    Daemon Prince (Iron Arm, Life Leach, Doom Bolt)
    • Daemon of Tzeentch 
    • Flight
    • Armor
    • Psyker Level 3
    • Spell Familiar
    Keeper of Secrets (Invisibility, Dominate, Psychic Shriek)
    • Psyker Level 3
    • Greater Reward (+1 Wound, It Will Not Die)
    • Greater Reward (3+ Armor)
      Troops
      10x Pink Horrors
      10x Pink Horrors
      6x Chaos Space Marines
      • Plasma Gun
      6x Chaos Space Marines
      • Melta Gun
      Fast Attack
      Heldrake
      Heldrake
      Heavy Support
      Soul Grinder
      • Mark of Slaanesh
      • Baleful Torrent
      3x Obliterators
      • Mark of Nurgle

      Opponents List (Adepta Sororitas/Imperial Guard):

      HQ
      St. Celestine
      Cannoness
      • Mantel of Ophelia
      • Rosarius
      • Melta Bombs
      • Power Sword
      5x Sororitas Command Squad
      • 5x Heavy Bolters
      Primaris Psyker (Lightning Arc)

      Troops 
      5x Battle Sisters
      • 2x Meltaguns
      • Veteran Sister Superior with Melta Bombs
      • Immolator
        • Multi-melta 
      5x Battle Sisters
      • 2x Meltaguns
      • Veteran Sister Superior with Melta Bombs
      • Immolator
        • Multi-melta 
      5x Battle Sisters
      • 2x Meltaguns
      • Veteran Sister Superior with Melta Bombs
      • Immolator
        • Multi-melta 
      5x Battle Sisters
      • 2x Meltaguns
      • Veteran Sister Superior with Melta Bombs
      • Immolator
        • Multi-melta 
      10x Veterans

      Heavy Support
      Exorcist
      Exorcist
      Exorcist
      2x Leman Russ Squadron
      • Battle Tank
      • Vanquisher with Knight Commander Ask
      Fortification
      Aegis Defense Line
      • Icarus Lascannon

      Friday, November 15, 2013

      40k Battle Report: Chaos Space Marines/Daemons Vs. Black Templars/Dark Angels


      Two headed giant league has come to an end at the FLGS. I could only make it to 2 of the 5 games but I won both of the games I played pretty soundly. Time to give the Eldar/Tau a break as we move to open play for the next few weeks. I decided to delve into my roots and go back to playing the army that I started 40k with, Chaos Space Marines. I also managed to put together a pretty nice Daemons army while in the Fantasy League a while back, so I wanted to be sure to run them as allies.

      Deployment: Hammer and Anvil
      Mission: Purge the Alien


      My List (Chaos Space Marines/Daemons):

      HQ
      Daemon Prince (Warlord - Master of Defence) (Enfeeble, Life Leech, Doom Bolt)
      • Daemon of Tzeentch 
      • Flight
      • Armor
      • Psyker Level 3
      • Spell Familiar
      Daemon Prince (Endurance, Warp Speed, Doom Bolt)
      • Daemon of Tzeentch 
      • Flight
      • Armor
      • Psyker Level 3
      • Spell Familiar
      Keeper of Secrest (Psychic Shriek, Puppet Master, Hallucination)
      • Psyker Level 3
      • Greater Reward (18" S8 AP1 Assault 1, Lance)
      • Greater Reward (3+ Armor)
      Troops
      10x Pink Horrors
      10x Pink Horrors
      6x Chaos Space Marines
      • Plasma Gun
      6x Chaos Space Marines
      • Melta Gun
      Fast Attack
      Heldrake
      Heldrake
      Heavy Support
      Soul Grinder
      • Mark of Slaanesh
      • Baleful Torrent
      3x Obliterators
      • Mark of Nurgle

      Opponents List (Black Templars/Dark Angels):

      HQ
      Chapter Master
      • Artificer Armor
      • Thunder Hammer
      • Shield Eternal
      • Bike
      Librarian (Prescience, Foreboding)
      • Mastery Level 2
      • Power Field
      • Force Axe
      • Bike
      5x Raven Wing Command Squad
      • Apothecary
      • Champion
      • Raven Wing Grenade Launcher
      Troops 
      16x Crusader Squad
      • 10x Initiates
      • 6x Neophytes
      • Flamer
      • Power Axe
      • 14x Close Combat Weapons
      • Sword Brother with Combi-Flamer and Power Axe
      12x Crusader Squad
      • 10x Initiates
      • 2x Neophytes
      • Melta Gun
      • Power Axe
      • 10x Close Combat Weapons
      • Sword Brother with Combi-Melta, Power Axe
      10x Tactical Squad
      • Plasma Gun
      • Plasma Cannon
      • Rhino
      5x Scouts
      • Camo Cloaks
      • Sniper Rifles
      Fast Attack
      Storm Talon
      • Skyhammer Missiles
      Heavy Support
      Stormraven
      • Hurricane Bolters
      • Twin-Linked Lascannons
      • Twin-Linked Multimelta


      Monday, November 4, 2013

      40k Battle Report: Farsight Enclave/Ultramarines vs Iyaden Eldar/Dark Eldar




      A few weeks back I finally had the chance to run my Farsight/Ultramarines list at the LGS.
      I was pretty excited to finally get my Tau on the table and try out some Ultramarine goodness...until I saw my opponent who was "Randomly" assigned.

      My List:
      Farsight(Warlord)
      3 Crisis Suits - Twinlinked Missile Pods, Plasma Rifles, 6 Gun Drones, Bonding Knives
      10 Firewarriors - Shas'Ui, Bonding Knives
      7 Pathfinders - Shas'Ui, Bonding Knives
      Riptide - Earth Caste Pilot Array, Ion Accelerator, SMS, Early Warning Override
      Riptide - Stimulant Injector, Ion Accelerator, SMS, Early Warning Override
      Riptide - Stimulant Injector, Ion Accelerator, SMS, Early Warning Override
      Tigurius - (Forewarning, Prescience, Perfect Timing)
      5 Man Tactical Squad - Graviton Gun, Razorback - Lascannon
      5 Man Tactical Squad - Graviton Gun, Razorback - Lascannon
      5 Man Devastator Squad - 4 Missile Launchers
      Aegis Defense Line with a Quad Cannon

      His List: (Best I can remember)
      Farseer (Warlord)
      Avatar
      10 Guardians - Heavy Weapon Platform, Shuriken Cannon
      3 Guardians Jetbikes
      Wraithknight - Two Heavy Wraithcannons
      Wraithknight - Two Heavy Wraithcannons
      Wraithknight - Two Heavy Wraithcannons
      Crimson Hunter
      Haemonculus
      3 Dark Eldar Reavers
      5 Warriors - Venom
      5 Warriors - Venom
      4 Wracks - Venom
      Razorwing Jetfighter

      Vanguard Deployment, Mission was Crusade with 2 objectives each.

      He has 2 objectives in his deployment, one in the ruin on the left, and one behind the ruin on his side in the  middle.

      I have one objective behind the building on the far right, and one behind my lines.

      He had 1st turn, no night fight.

      Monday, October 28, 2013

      40K: Titan Tournament Qualifier Round 1 Recap


      This past Saturday was the first of  the four rounds for the Ogre's Titan Tournament coming up in February.
      It was a 1500 pt tournament and around 20 people showed up which was good, because they only had 10 tables. There was a large amount of Daemon and Tau players of course, with a surprising lack of Eldar.

      My List:
      Fateweaver
      Keeper of Secrets - Mastery Level 3, Greater Reward, Greater Reward, Lesser Reward
      13 Pink Horrors - Iridescent Horror Upgrade
      13 Pink Horrors - Iridescent Horror Upgrade
      Slaanesh Daemon Prince - Mastery Level 3, Wings, Armor, Lash of Despair, Exalted Reward
      Slaanesh Daemon Prince - Mastery Level 3, Wings, Armor, Lash of Despair, Exalted Reward

      Tuesday, October 22, 2013

      40K Dual Battle Report: White Scars vs Tau/Eldar


      The other night I met up with Capnmoe for a late night game to test out some stuff we both had.

      I wanted to try out some bikes. I've never liked bikes, just not my thing, but with the new Space Marine codex being what it is, I figured if I wanted to play them competitively, I would need to pick some up and learn how to use them properly.

      Capnmoe wanted to test out a small point Tau/Eldar Army.

      There is a large 1500 point tourney coming up and we both wanted to get some practice in running low point lists, considering that all we have played for the last 2 years or so has been 1850+ point lists.

      Anyways, enough back story, here's how shit went down.

      My List:
      Khan - Moondraken
      5 Bikers - Graviton-gun, Graviton-gun, Sgt. with a Power Fist
      5 Man Tactical Squad - Graviton-Gun, Sgt. with a Power Fist in a Razorback
      5 Man Tactical Squad - Graviton-Gun, Sgt. with a Power Fist in a Razorback
      5 Terminators - All Thunder Hammer & Storm Shield in a Land Raider Crusader with Multi-Melta.
      Land Raider - Multi-Melta
      Predator - Autocannon with Lascannon Sponsons.
      Predator - Autocannon with Lascannon Sponsons.

      Small, redundant forces.
      I figured he would have at least 3-4 Monstrous Creatures so personally I was just trying to build a list to piss in his cereal...and I haven't played my Marines in awhile.
      I knew going in that I had little chance to win, but if I could piss him off then mission accomplished.

      Capnmoe's List:
      Commander: Command and Control Node, Multi-Spectrum Suite, Puretide Engram Neurochip.
      7 Firewarriors
      7 Firewarriors
      10 Kroot
      Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
      Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
      Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
      3 Broadsides - High Yield Missile Systems, 6 Missile Drones
      Farseer - Singing Spear, Jetbike, Mastery Level 3
      3 Guardian Jetbikes - Shuriken Cannon
      3 Guardian Jetbikes - Shuriken Cannon
      Aegis Defense Line + Quad Cannon

      Basically just an ass load of shooting.
      The Farseer powers were Prescience, Guide and Foreboding. 

      Mission was Crusade with 3 objectives.
      Deployment was Hammer and Anvil
      Nightfight was in affect.
      He won the roll to deploy and chose to go first.

      Monday, October 21, 2013

      40k Battle Report: Eldar/Tau Vs. Imperial Guard/Space Wolves



      Two headed giant league has started at the FLGS. You can either run a team of players using 1k points each or run two 1k point armies together as a single person. Makers wasn't able to get to the store this week so I ran two 1k armies myself. I ended up getting paired against Sqouze and CJ with their Imperial Guard/Space Wolf combo.

      Deployment: Dawn of War
      Mission: Big Guns Never Tire


      My List (Eldar/Tau):

      HQ
      Farseer (Warlord - Warlord is a scoring unit) (Guide, Fortune, Puppet Master)
      • Jetbike
      • Shard of Anaris
      • Singing Spear
      Farseer (Prescience, Misfortune, Terrify)
      • Jetbike
      • Singing Spear
      6x Warlock Seer Council (Conceal/Reveal, Embolden/Horrify, 3x Protect/Jinx, Empower/Enervate)
      • 6x Jetbikes
      Tau Commander (Warlord - Princeps of Deceit)
      • Command and Control Node
      • Puretide Engram Neurochip
      • Multi-Spectrum Sensor Suite 
      Elites
      Stealth Suit Team
      • 2x Fusion Blasters
      Riptide
      • Twin-Linked Fusion Gun
      • Ion Accelerator
      • Early Warning Override
      Troops
      9x Dire Avengers
      3x Guardians Jetbikes
      • Shuriken Cannon
      6x Fire Warriors
      10x Kroot

      Heavy Support
      Wraithknight
      3x Broadsides
      • 3x Twin-Linked SMS
      • 3x High-Yield Missile Pods
      • 6x Missile Drones
      Fortification
      Aegis Defense Line
      • Twin-Linked Quad Gun

      Opponents List as Best I Can Recall (IG/SW):

      HQ
      Logan Grimnar (Warlord)
      Commissar (Warlord)
      Company Command Squad
      • 4x Grenade Launchers
      Troops 
      10x Veterans
      Platoon Command Squad
      20x Infantry Blob
      8x Wolf Guard
      • 2x Combi-Melta
      • Drop Pod
      7x Terminator Wolf Guard
      • Landraider Crusader
      • Assault Cannon/Power Fist
      • 2x Frost Axe/Storm Shield
      • 2x Thunder Hammer/Storm Bolter
      • Sword/Storm Shield
      • Power Fist/Storm Bolter
      Fast Attack
      Vendetta
      Vendetta
      Heavy Support
      Leman Russ Battle Tank
      Leman Russ Battle Tank
      Leman Russ Battle Tank


      Thursday, October 3, 2013

      40k Battle Report: Eldar/Tau Vs. Chaos Space Marines



      As open play at my FLGS comes to a close, I think I've finally got a good handle on the new Eldar and Tau codexes. I'm really enjoying the parings and combos I can make with both books, especially when allied with each other or Grey Knights. Last week I got to play a game against my good buddy Sqouze. He's a great dude and one of the best modelers I've ever met. Be sure to swing by /r/Warhammer on Reddit and take a look at some of his work.

      Deployment: Vanguard Strike
      Mission: The Relic


      My List (Eldar/Tau):

      HQ
      Farseer (Warlord - Warlord is a scoring unit) (Guide, Executioner, Doom)
      • Jetbike
      • Singing Spear
      Farseer (Fortune, Prescience, Dominate)
      • Jetbike
      • Singing Spear
      6x Warlock Seer Council (2x Conceal/Reveal, Embolden/Horrify, Protect/Jinx, 2x Quicken Restrain
      • 6x Jetbikes
      Tau Commander
      • Command and Control Node
      • Puretide Engram Neurochip
      • Multi-Spectrum Sensor Suite 
      • Missile Pod
      Elites
      Riptide
      • Twin-Linked Fusion Gun
      • Ion Accelerator
      • Early Warning Override
      Troops
      10x Dire Avengers
      • Exarch with Twin-Linked Shuriken Catapults
      3x Guardians Jetbikes
      • Shuriken Cannon
      10x Fire Warriors
      • Sahs'ui
      10x Fire Warriors
      • Sahs'ui
      Fast Attack
      5x Warp Spiders

      Heavy Support
      Wraithknight
      3x Broadsides
      • 3x Twin-Linked SMS
      • 3x High-Yield Missile Pods
      • 6x Missile Drones
      Fortification
      Aegis Defense Line
      • Twin-Linked Quad Gun

      Opponents List as Best I Can Recall (Chaos Space Marines):

      HQ
      Chaos Lord (Warlord - 2 units out flanking)

      • Mark of Nurgle
      • Bike
      • Power Claw

      Chaos Lord

      • Mark of Khorne
      • Power Axe
      • Aura of Dark Glory
      Troops 
      10x Cultists
      10x Cultists
      9x Khorne Berzerkers
      10x Khorne Berzerkers


      Fast Attack
      10x Chaos Bikers

      • 2x Plasma Guns

      Heldrake

      • Bale Flamer

      Heldrake

      • Bale Flamer

      Heavy Support
      Landraider
      • Dirge Caster
      Landraider

      • Dirge Caster

      2x Obliterators

      • Mark of Nurgle


      Click the Link for More!

      Friday, September 27, 2013

      40K Battle Report: Daemons vs Spacewolves/Raven Guard


      Been a busy week, haven't had time to get last weeks Bat Rep up, hopefully I can get it posted over the weekend or something.

      Last night's game was a nice change of pace. We had around 20 people show up again, and almost all of the tables were COVERED in Line of Sight blocking terrain. A few of them were laid out like cites, and one was even designed as a freight yard with around 40 large size crates.

      However, there were 2-3 tables that were virtual deserts with minimal terrain at all...

      As it got close to game time, we were waiting for a few more people to show up and a few of us started talking about how no one wanted to play on those tables...so we just started pairing ourselves up and grabbing tables that we wanted to play on. (Daemons with no terrain is bad...)

      Thought about getting paired up with Squoze, but he and Capnmoe had already paired up and grabbed a table.

      On a side note, I highly recommend Reddit:Warhammer for those that don't know about it. Great community and source of tons of information.

      Anyways, back to the report.

      I paired up with a guy at the store who plays Space Wolves.

      I have talked to this guy every week for almost a year, and we have never actually played each other, so game on.

      He was playing his Space Wolves as usual with some Raven Guard allies. I brought the Daemons out to play this week, as I prepare for the Titan Tournament at coming up next month.

      He picked one of the city boards available, so he could use the cover for his Marines. Little did he know that would be his downfall.

      My List:
      (Warlord) Fateweaver: Flame Breath/Prescience, Shriek/Enfeeble
      Keeper of Secrets: Shriek/Invisibility/Cacophonic Choir - Dark Blessing, Daemonic Resilience
      10 Daemonettes
      10 Pink Horrors
      10 PlagueBearers
      20 Flesh Hounds
      Slaanesh Daemon Prince (Red) - Life Leech/WarpSpeed/Iron Arm, Wings, Armor, Lash, Portaglyph
      Slaanesh Daemon Prince (Grey) - Smite/Endurance/Iron Arm, Wings, Armor, Lash, Grimore
      Slaanesh Soul Grinder - Baleful Torrent

      His List: (Probably missing some stuff in here)
      (Warlord) Rune Priest - Terminator Armor, Axe, Jaws of the World Wolf, Fury of the Wolf Spirit
      8 Grey Hunters - Melta, Drop Pod
      8 Grey Hunters - Melta, Drop Pod
      5 Grey Hunters - Flamer, Razorback with TL Lascannons
      8 Grey Hunters - Rhino
      5 Scouts with Shotguns
      Contemptor Dreadnought - 2 Heavy Flamers, Drop Pod
      Landspeeder - Multimelta, Heavy Flamer
      Landspeeder - Multimelta, Heavy Flamer
      Stormraven - TL Assault Cannon, Multimelta

      Shrike
      10 Assault Marines - Thunderhammer, Plasma Pistol
      5 Tactical Marines, Flamer, Razorback - TL Lascannon

      Game: Emperor's Will
      Deployment: Hammer and Anvil.
      Night Fight was in Effect

      He won the roll to deploy and chose to go first.

      He placed his objective behind a huge ass tower, and I placed mine in the middle of a ruined building on my side.

      He spread all his units out, Placing them in cover, putting the 5 Tactical Marines on his objective, and their razorback over near the Assault Marines. Obviously he had the Storm Raven and 3 drop pods in reserve.

      I deployed everything on the board, and everything in cover, except for the hounds and Daemonettes which I spread out to prevent his drop pods from landing on that side of my backfield. The Soul Grinder I placed way to close to the building and left far too much room behind him...which I would later regret.

      He scout moves up his Razorback into cover.

      I roll to steal Initiative and its a 5, so close...


      Marines Turn 1
      2 Drop Pods come in, one with the Rune Priest, one with the Dreadnought.

      He places the Grey Hunters behind the Soul Grinder and the Dreadnought in front of him.

      A Melta shot manages to drop the Soul Grinder before he can do anything, which proves my theory that anytime I bring something new to a game, it dies on the first turn before I even get to use it...Oh well.

      Tried to Jaws but failed the test.

      The Contemptor Dreadnought shoots both flamers at the Daemonettes and only takes out 1 of them.

      Land Speeders move up and shot, as well as everything else, but nothing else dropped on my side.


      Daemons Turn 1
      Rune Priests are ridiculously good, and he manages to negate all of my powers except for Warp Speed.
      Grimore is Successful on the hounds.
      I move the Flesh Hounds over and head them straight at his Rune Priest. Have to tie that mother down.
      The Daemonettes move toward the Contemptor hoping to rend it to death, forgetting that its AV13...
      Both Princes swoop up the table with Fateweaver, away from the Rune Priests 24" bubble.
      The Keeper runs his happy ass up the table begging to take shots at him.
      Red Prince drops the portaglyph behind a building and it scatters a little bit, but spawns 5 Daemonettes.
      Warp Storm is box cars and 8 more Plague Bearers drop in behind his lines to cause some havoc.
      I really should be dropping in Horrors, but I didn't have any with me...thanks to lack of communication with Capnmoe...
      Lashes take down one of the Land Speeders.
      Some running here and there by a few units.

      The Hounds assault into the grey hunters and make it, tying them up. He causes one wound, and I manage to take out 1 hunter in the process.

      The Daemonettes assault into the Dread, and do absolutely nothing...but at least they will tie him up for a turn or two...

      Marines Turn 2
      The Storm Raven comes in, but not the 3rd Drop Pod.
      He deploys the Grey Hunters out of the Razorback and Rhino, and their shooting manages to take out all but 1 Plague Bearer and most of the Daemonettes.
      He moves his Assault Marines up and they join into the assault with his Dreadnought, finishing off the few that were left there.
      The Storm Raven cranks off some shots at the Red Slaanesh Prince, and he takes 1 wound, but manages to pass the grounding test.

      He takes some shots at the Keeper of Secrets but with him having a Re-rollable 5++ and a 4+ Feel No Pain save, he was just shaking it all off.

      The Rune Priest's unit ends up losing combat with the hounds, and then they fail the leadership test and fall back a few inches, thereby freeing up the hounds for another assault!



      Daemons Turn 2
      All powers are successful, thanks to be out of range of the Rune Priest, Iron Arm is +3 on both princes, and Warp Speed is a +3 as well.

      Prescience on FW is successful.
      Grimore on Hounds is successful.
      Portaglyph spawns 5 more Daemonettes.

      WarpStorm does nothing of note.

      Keeper moves up into the building and Psychic Shriek takes out 3 Grey Hunters from the unit of 5.

      The Red Prince swoops over the Storm Raven to the top of the tower and between Vector Strikes and Lashes he manages to take the Raven down to 1 Hull Point, and forces him to Jink, making it only fire snap shots next turn which is fine by me.

      The Grey Prince Swoops up on top of the building above the Razorback and Lashes down a few Grey Hunters in the unit of 8 that got out of the Rhino.

      Fateweaver swoops behind the wall on the building to hide behind. He casts Flickering Fire on the same unit of 8 Grey Hunters and takes it down to 1 lone guy.

      The Pink Horrors pump out 12 shots at his Landspeer but it only manage to take 1 wound off after jink saves.

      The lone Plaguebearer assaults into the lone Grey Hunter so they can hang out and talk about Star Wars, and be tied up for the rest of the game.

      The Keeper of Secrets assaults in and finishes off the unit of 5 Grey Hunters, and then consolidates over towards my opponents objective.

      The Hounds, form an amazing wall of awesome, and mulit-assault his Raven Guard as well as his Rune Priest's Unit. They Take out 5 Assault Marines and 4 Grey Hunters!!

      The Raven Guard pass their test, but the Grey Hunters fail again and fall back! He only manages to kill 1 hound.
      Marines Turn 3
      His final Drop Pod comes in and he places it next to his objective to help protect it, instead of going after mine. Which I was OK with, as it basically guarantees he cant take or contest my objective unless he can clear my Plaguebearers off their objective somehow.

      His Storm Raven drops off its cargo of Scouts and goes into hover mode and moves back towards his board edge to get a better angle for shooting.

      He moves the rhino out of the way, and moves the remaining Land Speeder up to join the fun.

      He brings the Rune Priest unit up around near his Raven Guard to join the assault for some reason.

      He shoots almost everything he has left at the Keeper, but only manages to cause 1 one wound on him.

      As a last resort he elects to shoot his Storm Raven at the Red Daemon Prince, even though it would be snap firing, and manages to take him down to 1 wound...he then fails the grounding test, rerolls...fails...fails Invulnerable Save and he's dead...

      He assaults in the Rune Priest and his buddies to the unit of hounds and combat is a draw with 2 unsaved wounds a piece.


      Daemons Turn 3
      Power are successful again, Grey Prince gets a +2 on Iron Arm and Endurance is successful as well.

      Prescience on Fateweaver and he swoops over the unit of 8 that deployed from the Drop pod and hides behind some terrain.Vector Strikes all fail.

      Grimore is successful again on the Hounds.

      Grey Prince Swoops to the top of the tower again, to avenge the death of his buddy.
      Vector Strikes take out the Rhino. 
      He Lashes down the unit of Tactical Marines on the objective.

      Portaglyph spawns 5 more Daemonettes who run straight towards the party.

      Keeper moves over in front of the unit of 8 and Psychic Shriek kills 4 of them. He tries to cast Cacophonic Choir, but rolls a 4 with does nothing.

      The Horrors remove the last hull point from the last Land Speeder and its wrecked.

      Fateweaver tries to finish off the unit of Grey Hunters but goes total fail boat and pretty much does nothing this turn.

      The Keeper Assaults into his unit of 4 but I roll a Yahtzee on 1's. 

      The single Plaguebearer and Grey Hunter debate as to why when Lando flies the Millennium Falcon he wears Han Solo's clothes, but they make no progress.

      The unit of 2 Daemonettes attempt to assault the Drop Pod.
      If they can blow it up, then they can consolidate and take his objective. But they fail.

      The Hounds manage to take out 2 more Raven Guard, which then pass their leadership test.

      Grey Prince regenerates a wound.

      As we ended turn 3, it was getting late and we called the game. 

      It was apparent that if we kept playing I was going to win as he had no answer for the Keeper of Secrets and on the next turn my Daemon Prince was going to land and start causing destruction as well.

      It was a fun game, and we each made some mistakes here and there but overall I had fun.

      If it was a league game I would have kept playing, but it was a casual game so no biggie.

      Thoughts:
      1. The Keeper of Secrets is my new favorite, but Flesh Hounds are an EXTREME close second.
      2. Speaking of Flesh Hounds...dear god. 20 of them held 2 HQs and 18 Marines in combat for 3 turns, and only lost 2 models. To make it even better, they were slowly eating through the Marines each turn. I can't stress enough how good these things are. Need to tar pit something? This is your unit. Just make sure to avoid Dreadnoughts.
      3. The amount of large terrain helped me move up my MCs safely, and by proper placement, it allowed me to minimize the amount of shots he had at my units.
      4. Daemonettes can only take hull points on AV12, stay away from anything higher...also make sure to read how Rending works now...
      5. Dark Blessing and Daemonic Resilience, if you get these 2 at the same time, it's like using Cheat Codes.
      6. Speaking of Rewards and powers, I want to make a point that the order in which you roll for these is VERY important. On the Keeper of Secrets, make sure to roll for Rewards before you roll for powers. There was no point in me taking Invisibility when I can already reroll my Invulnerable Save plus have a 4+ Feel No Pain. In Contrast, Daemon Princes should roll powers first, because you want to make sure to give that Grimore to the one that gets Iron Arm and Endurance.
      7. I'm fully expecting Rune Priests to get "Nerfed" just like Runes for Eldar were, but that could be over a year away.
      8. I really need to finish my other unit of Daemonettes that are still in the box.
      9. I still have no idea how good the Soul Grinder is yet...maybe I should get a 2nd one.
      10. The difference between 15 and 20 Flesh Hounds in 1 unit is staggering.

      40k Battle Report: Eldar/Grey Knights Vs. Tyrant Swarm Tyranids



      Deployment: Hammer and Anvil
      Mission: The Scouring

      My List (Eldar/Grey Knights):

      HQ
      Farseer (Warlord. Prescience, Fortune, Terrify)
      • Jetbike
      • Singing Spear
      The Avatar of Khaine
      • Fast Shot
      Inquisitor Coteaz

      Elites
      7x Harlequins
      • 7x Harlequins Kisses
      • Troupe Master
      • Shadow Seer (Veil of Tears)
      Troops
      3x Guardians Jetbikes
      • Shuriken Cannon
      3x Guardians Jetbikes
      • Shuriken Cannon
      3x Guardians Jetbikes
      • Shuriken Cannon
      2x Jokearo, 3x Servitors, 5x Warrior Acolytes
      • 3x Plasma Cannons
      • 5x Bolters
      5x Warrior Acolytes
      • 5x Bolters
      Fast Attack
      Stormraven
      • Twin-Linked Lascannons
      • Twin-Linked Multimelta
      • 4x Mind Strike Missiles
      Heavy Support
      Wraithlord
      • 2x Flamers
      • Ghost Glaive
      • Scatter Laser
      • Bright Lance
      Wraithlord
      • 2x Flamers
      • Ghost Glaive
      • Scatter Laser
      • Bright Lance
      2x War Walkers
      • 4x Scatter Lasers
      Dreadknight
      • Heavy Incinerator 
      • Personal Teleporter
      Fortification
      Aegis Defense Line
      • Twin-Linked Quad Gun

      Opponents List (Tyranids):

      HQ
      Swarm Lord (Iron Arm, Enfeeble, Warp Speed, Endurance)
      Hive Tyrant (Life Leach, Warp Speed, Endurance, Enfeeble)
      • Twin-Linked Devourers
      • Hive Commander
      • Old Adversary
      • Armored Shell
      Hive Tyrant (Unknown)
      • Wings
      • Twin-Linked Devourers
      • Old Adversary
      Hive Tyrant (Unknown)
      • Wings 
      • Twin-Linked Devourers
      • Old Adversary
      3x Tyrant Guard

      Elites
      Doom of Malan'tai
      • Mycetic Spore
      Troops 
      10x Termagants
      10x Termagants
      Tervigon (Iron Arm, Life Leach)
      • Adrenal Glands
      • Toxin Sacs
      • Regeneration
      • Cluster Spines
      • Psyker Power +1
      Tervigon (Endurance, Life Leach)
      • Adrenal Glands
      • Toxin Sacs
      • Regeneration
      • Cluster Spines
      • Psyker Power +1

      I won the rolls for deployment and to go first. Night fight was on. Objectives are marked on the picture below.



      Deployment: I chose to set up my aegis and Coteaz's Acolyte unit at the edge of my deployment zone in a spot where I thought I'd have good firing lanes on anything advancing forward. Farseer, Harlequins, and the Avatar were placed in the center behind the aegis. The Dreadknight deployed behind a piece of line of sight blocking terrain. I put all of my bikes along the back of my board edge. I didn't want to have to roll for reserves for them and didn't want them to get shot up. I had also planed to use them as an outflank blocker incase he had anything that could come on near my deployment zone. I was outflanking the War Walkers and kept the 5 Warrior Acolytes in the Stormraven.


      My opponent deployed 1 Tervigon in the back near the 3 point objective while the Swarm Lord with 1 Tyrant Guard, the foot Tyrant with 2 Tyrant Guard, and 2 units of Termagants deployed in the center behind the number 2 objective. He was outflanking with the other Tervigon and deep striking the Flyrants and the Doom.



      Turn 1: Fortune, Prescience, and Veil of Tears go off on the Harlequins. Perfect Timing and Prescience go off on the Acolytes and Coteaz. I cast Terrify on a unit of Termagants next to the foot Tyrant. Jetbikes move forward along the edges of the board. Farseer, Harlequins, the Avatar, and the Dreadknight move up into the mid field hoping to draw out the Swarm Lord. Shooting would see the unit of Termagants on my left wiped out, the Swarm Lord down one wound, and the Swarm Lord's Tyrant Guard dead. The unit of Termagants that were terrified were brought down to only 3 models, failed their leadership test, and fled.



      The 3 fleeing Termagants auto rally thanks to Synapse. A multitude of powers go off on his units including Iron Arm and Endurance on the Swarm Lord. He casts Enfeeble on the Dreadknight. The Tervigon in the back spawns 13-14 Termagants and rolls doubles. There will be no more spawning for her. All of his units except for the Tervigon move forward. Shooting puts a wound on the Dreadknight and the Swarm Lord runs a few inches forward into the forest. He rolls for It Will Not Die on the Swarm Lord and regains the wound he lost.



      Turn 2: I roll for reserves and the War Walkers make it in while the Stormraven with Acolytes stays out. Prescience and Perfect timing go off on Coteaz and his Acolytes. Even though Shadows in the Warp is affecting my Farseer and Shadow Seer, Fortune, Prescience, and Veil of Tears are all cast successfully as well as Horrify on the Swarm Lord. Bikes move up to assist with the Termagants. War Walkers position themselves so they can either help with the Swarm Lord or Termagants if necessary. Shooting would see the large unit of Termagants wiped out and 2 wounds on the Swarm Lord. At this point I knew my only chance to kill The Swarm Lord was to assault him with everything I had in range, otherwise he would just assault one of my units on his turn. So thats exactly what I did. The Harlequins, Farseer, The Avatar, and he Dreadknight all assaulted him. Hammer of wraths cause no wounds. He immediately challenged which I knew he would do. I declined the challenge with my Farseer. Since he had Iron Arm up he was at toughness 9. So I was going to need rends and smashes to take him down. The Swarm Lord and Harlequins both swung at the same time. He would cause 3 wounds which I took on the Harlequins. Loosing 2. The Harlies did 1 wound in return with rends. The Avatar would do 1 as well. It finally came down to the Dreadknight who caused 2 wounds dropping the Swarm Lord. Hooray!!! My opponent told me it was the first time he had lost the Swarm Lord since he's been playing at our FLGS. Afterwards I consolidate each unit a few inches.



      He rolls his reserves and everything comes in. 2x Flyrants deep strike in front of the aegis. The Doom and his pod come in behind the aegis. The Tervigon outflanks mid board near my walkers and bikes. Sadly for him Coteaz was expecting this and as per his special rule his unit got an immediate free round of shooting at everything that came in from reserves within 12" of him. That gave me shots on one Flyrant, the Doom, and the Spore Pod. Coteaz's units shooting would see the spore pod destroyed, the Doom brought to 1 wound, and 1 wound on the Flyrant. Shots from the Tervigon would kill one War Walker and strip a hull point from the 2nd. My dice went super hot against the leadership rolls for the Doom of Malanti's Spirit Leach and both Wraithlords and Coteaz's unit managed to make their test on 3d6 and didn't loose a single wound. Shooting from the 2 Flyrants would reduce Coteaz's unit to him, an Acolyte, and a Jokearo, but they managed to pass their leadership and hold strong. The foot Tyrant took shots at the Dreadknight taking him out.



      Turn 3: I fail my reserve roll for the Stormraven. Powers go turbo mode again and are all passed despite Shadows in the Warp. At this point I'm in awe of my dice rolling. One unit of bikes moves up to the objective on the center rock formation. While the unit in the back near the 4 point objective moves back trying to get away from the Flyrant. Everything that was within 6" of the Doom of Malanti moves away so as not to get Spirit Leached in my own shooting phase. Bikes would kill 2 Termagants hiding behind the rocks in the center. The Doom dies and the Flyrant in front of the aegis takes another wound. The Avatar takes 2 wound from the foot Tyrant. The Harlies multicharge 3 Termagants and the foot Tyrant and his guards. The Avatar charges into the foot Tyrant as well. He challenges and the Farseer declines. Termagants all die as well as the Tyrant Guard.



      The active Tervigon spawns 10 Termagants and poops out rolling doubles. Both Flyrants attempt to vector strike my bikes off of objectives and fail killing one bike a piece. Shooting from the back Flyrant was poor and left one bike on the objective while the midfield Flyrant shot the rest of the bikes off the objective. Termagants assaulted the Wraithlord on the aegis loosing 3. The foot Tyrant fell to the Avatar.



      Turn 4: My flyer finally comes in and unlike my other turns I fail the majority of my powers. I move the Stormraven on in and place it near a 2 point objective. Since we were playing The Scouring he could hold it. Jet bikes move to take the objective in rocks in the center and Coteaz's unit moves to take the 4 point objective near the dino skull. Shooting from the lonely jetbike in the rear knocked the Flyrant to the ground wounding it. The Stormraven would finish him off. The War Walker knocked the midfield Flyrant out of the sky doing 2 wounds and the jetbikes manage to finish him of with a couple of bladestorm rends. At that point my opponent conceded. Final score was 14-4.


      That's 2 Tyranid players that have felt the wrath of the brightly colored Eldar in the past few weeks. I'm really looking forward to trying them in the upcoming Titan Tournament and the 2 headed giant league starting next week.

      Friday, September 13, 2013

      40k Battle Report: Eldar/Tau Vs. Tyranids



      Deployment: Vanguard Strike
      Mission: Big Guns Never Tire

      My List (Eldar/Tau):

      HQ
      Farseer (Warlord. Guide, Fortune, Eldritch Storm)
      • Jetbike
      • Singing Spear
      Farseer (Prescience, Dominate, Hallucination)
      • Jetbike
      • Singing Spear
      6x Warlock Seer Council (Conceal/Reveal, 2x Embolden/Horrify, 2x Protect/Jinx, Empower/Enervate
      • 6x Jetbikes
      Tau Commander
      • Command and Control Node
      • Puretide Engram Neurochip
      • Multi-Spectrum Sensor Suite 
      • Twin-Linked Missile Pods
      • Target Lock

      Elites
      Riptide
      • Twin-Linked Fusion Gun
      • Ion Accelerator
      • Stimulant Injector
      • Early Warning Override

      Troops
      10x Dire Avengers
      • Exarch with Twin-Linked Shuriken Catapults
      3x Guardians Jetbikes
      • Shuriken Cannon
      10x Fire Warriors
      • Sahs'ui
      10x Fire Warriors
      • Sahs'ui
      Heavy Support
      Wraithknight
      • Scatter Laser
      • Suncannon and Scattershield
      3x Broadsides
      • 3x Twin-Linked SMS
      • 3x High-Yield Missile Pods
      • 6x Missile Drones
      Fortification
      Aegis Defense Line
      • Twin-Linked Quad Gun

      Opponents List As I Remember(Tyranids):

      HQ
      Swarm Lord
      Tervigon
      • Adrenal Glands
      Elites
      Zoanthrope
      Zoanthrope
      Zoanthrope
      Hive Guard
      2x Hive Guard
      Doom of Malan'tai
      • Mycetic Spore

      Troops 
      15x Gene Stealers
      15x Gene Stealers
      15x Gene Stealers
      4x Tyranid Warriors
      Heavy Support 
      Biovore
      Carnifex
      Tyrannofex
      Tyrannofex

      Looking back now his list appears to be illegal as his list went well over the 2000 points that we were supposed to be playing at. But whatever, I like a good challenge.




      He won the rolls for sides and deployment. He chose to go first. Night Fight was rolled and it was indeed night. 





      Turn 1: He marches his 2 Tyrannofex, Carnifex, Zoentrhope, and Genestealers straight for my ageis line. His Tervigon spawns 12 Termagaunts and move towards the corner of the board where I've castled up as best as I could. The Swarm Lord, another Zoenthrope, and 15 more Genestealers would do the same. I deployed so that the Swarm Lord was about as far away from me as I could get hoping the game would end before he ever got to me. The Biovore, Hive guards, and 3rd Zoenthrope reposition in the mid field to get into better position for firing. Torrent fire from the Tyrannofexes killed 9 Fire Warriors and 2 missile drones. The rest of his shooting would prove ineffectual. The one unit of Fire Warriors forced to test passes and holds strong with 3 men. 

      I cast all of my powers on my Seer Council as well as Guide on the Riptide and Prescience on the 8 man unit of Fire Warriors. The Riptide Nova Charges his Ion Accelerator. They move up 12" to mid field. But can't make it into shooting or charge distance of any of his units. They would eventually turbo boost into his backfield to try and divert his attention from my main force. The Wraithknight jumped up on top of terrain to get a better line of fire at his Genestealers. The Dire Avengers moved up to get into shooting range. The broadsides unload on the nearest Tyrannofex and turn him into a pile of poodoo for first blood. The Riptide and Dire Avengers took out the Warriors. The Fire Warriors took the Zoenthrope down to 1 wound. The Wraithknight killed all but 1 of the Genestealers.



      Turn 2: He rolls for his reserves. Genestealers stay out and the Doom and his pod come in. The pod lands right in the middle of all of my Tau. Sad times. The Tervigon spawns 14 Termagants and rolled a double so no more babies. They both moved towards the Seer Council. The rest of his army pushed forward into my corner. Between the Doom, Tyrannofex, and the Carnifex he managed to kill the unit of 3 Fire Warriors, 1 Broadside and all of the remaining drones, and all but 2 Fire Warriors in the last unit. They fail leadership and break. He assaulted the Seer Council with his Termagants which were promptly squished and destroyed. I then consolidated away from his Tervigon.

      I roll for reserves and my unit of Jetbikes comes on. The Fire Warriors rally on snake eyes! I attempted to cast my powers on the Seer Council but Shadows in the Warp only allows me to get Protect and Prescience up. The Riptide Nova Charges his gun. By the end of the turn the Carnifex is shot dead, the bikes wound the Tervigon, the Zoenthrope in the middle dies to the Seer Councils Fire, all but 1 Termagant are killed by the Dire Avengers, and the Doom is smashed into goo by the Wraithknight. 





      Turn 3: He forgets to roll for his one unit of Genestealers in reserve. He again pushes everything towards my corner. His shooting from the Tyrannofex is ineffective. He assaults the Tervigon into the Seer Council and the single Genestealer into the Wraithknight. The Seer Council gets a couple of rends on the Tervigon during overwatch and thanks to Prescience and Fleshbane, kill it before it even swings. The brave Genestealer gets squished by the Wraithknight. 

      With no more Shadows of the Warp to hinder my Seer Council they get all of their powers up. The Dire Avengers move towards the last Zoenthrope and the Swarmlord. The Broadside, Commander, and Fire Warriors take a couple of wounds from the Tyrannofex. The Riptide kills half of the remaining Genestealers and the dire avengers kill the last Zoenthrope. The bikes multi assault all of the Hive Guard and the Biovore and kill them all. The Wraithknight shoots and assaults the Tyrannofex killing it.




      Turn 4: He again forgets he has Genestealers in reserve. He moves his remaining units forwards and attempts to assault the Seer Council but is shot up really bad on overwatch and is cut down in close combat. At this point I had First blood, an Objective, and 4 points from killing heavies. He had 1 Termagant and the Swarm Lord left and decided to concede. 






      I'm really loving the Seer Council so far. I'm still waiting for that one game that I don't get Fortune on one of my Farseers and I just get totally punked. Overall though I'm very happy with the performance of this list. I'd like to drop the Sunncannon Scattershield on the Wraithknight and a handful of Fire Warriors so I could get 2 Scatter Laser War Walkers into the list. I may have to try it out next game.