Thursday, March 7, 2013

40K: Daemons. Nerfed or Buffed?



Since the first rumors started coming out about the new Daemons, everything looked and sounded as though the entire codex was being nerfed into oblivion. But after reading the codex a few dozen times, I'm not so sure that is the case.

The problem I think is that a lot of things changed.
People fear change.

Since the release of the White Dwarf update for daemons and screamers, everyone was excited about the possibility of running flamers/screamers list and just dominating their opponents over and over and over...which, lets all be honest, isn't going to win you many friends at your local gaming store...so when the new codex was released and the flamers and screamers were "nerfed," the majority of the first articles I started reading were geared toward desperately looking for that new "OP Unit." (I'm in the group that thinks it's the Nurgle Soul Grinder)

I believe that this codex was brought to be on par with everything else. It's not overpowered, but it's not crap either. It's still only a few days from the release, so everyone is working out what they feel is going to be a competitive list.

I'm choosing to wait to purchase some new models until i have a better grasp on what's good and what's bad. (I do keep hearing that flesh hounds are better than people think, but I'm not a Khorne type of guy) So I've been trying to make out a list with what models I currently have until further play testing has been completed.

HQ
Lord of Change - Psyker (2), 2 x Greater Rewards - 270
Great Unclean On - Psyker (2), 2 x Greater Rewards - 255

Troops
Plague Bearers of Nurgle (10) - 90
Plague Bearers of Nurgle (10) - 90
Pink Horrors (11) - 99
Pink Horrors (11) - 99

Elites
Flamers of Tzeentch (6) - 138
Flamers of Tzeentch (6) - 138

Fast Attack
Screamers (6) - 150

Heavy Support
Daemon Prince - Deamon of Tzeentch, Flight, Warp Forged Armor, 1 Greater reward, Psyker (2) - 300
Daemon Prince - Deamon of Tzeentch, Flight, Warp Forged Armor, 1 Greater reward, Psyker (2) - 300

Fortification
Aegis Defense Line - Comm Relay - 70

Total = 1999

The goal here is to be rolling all psyker powers on Biomancy, with the Greater Rewards as compliments.

The only downside here is redundancy. The princes already have the 3+ save in this build, so on a reward roll of 6 we would just take the Warpblade or Bale Sword.  But on a 2,3, 4 or 5, our unit gets a lot of staying power for only 20 points.

The best option is to roll for powers first, then the rewards.

GUO obviously benefits the most from Warlord traits in this list.

Hopefully I'll be able to get a game in this weekend or next, to see how it works out. I plan to start getting some BatReps posted as well, on a consistent basis with my findings.

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