Tuesday, June 25, 2013

40k: More Space Marine Stuff!



More rumors are coming through the webs, mostly about Apocalypse but a lot of it is also related to Space Marines as well.

The pictures of the new Company Masters has been leaked and most people have already seen them considering they are everywhere on the interwebs!

Had Pics, they got removed.

The Master of Relics
Is the commander of the Devastator Company and an expert at long range engagements

Master of Rites
Records and Keeps charge of the traditions of the Chapter

Lord Executioner
Commander of the Assault Companies

Master of Marches
Is in charge of the Deployment of the chapters marines as well as leading the company into battle

These models are fine cast resin and are new to be released alongside the Apocalypse release coming out in July. I think they look pretty standard as far as Company Masters go, and I may pick up a Lord Executioner for my Blood Angels, as I's sure most people will, but over all, they are company masters, simple and to the point.

Then this was released:

via an anonymous source from the Faeit 212 inbox (very reliable source)
As I told you about a year ago, there are going to be more supplements for pretty much all the codexes, even Chaos Space Marines and Tau: though no work has really been done on the latter.

There is not going to be another Eldar one in 2013.

White Scars is one of the supplement codexes, and it is also complete (borderline printed) so logic dictates it'll be released a few weeks after the SM codex, but I don't have a street date for you.

Space marines will be getting 2 supplement codexes though by the end of 2013, so again... chances are white scars will be one of them.

For the Blood Angels and Space Wolves players, fear not you will be getting full codex support and not just supplements. Read between those lines.


Couple things here. If this is true, I'm excited to hear some kind of conformation that GW will still be giving a full codex to the ones that already have them, such as Blood Angels and Space Wolves. In all honesty, they deserve their own codex anyways. However this begs the question again about the Black Templar. Will they get an entire new codex or a supplement? My money unfortunately is on a supplement...

The rumors are that the 2 supplements due for the Space Marine Codex will be White Scars and Iron Fists. I'm okay with this if its done right, but that's a "wish in one hand...." type scenario. I can see a valid argument being made for Salamanders, Raven Guard and GW's biggest Bro-crush, Ultramarines.

Also a lot has been confirmed that Ultramarines will not dominate the new codex, which I am glad to hear because they did dominate the previous codexes.

But referencing to the first part of that statement makes me wonder...Everyone is getting a Supplement?

For the life of me I have absolutely no idea what it will be for Daemons...maybe he was just speaking in generalities...

DIECON Results Updated


The final standings were as follows:

Overall Winner: Tim Gorham
Best General: Me
2nd: Eric Darrais
3rd: 5x Land Raider Blood Angel list (Didn't catch his name and I never played against him)
Sportsmanship: Alex Nauman
Painting: Rob Ford (He had an amazing looking CSM/Daemons army)

Tim Gorham's winning army is pictured above. My god it was devastating. Three units or three Forgeworld Thudd Guns, a Vulture, and four units of twin-linked lascannon Sabre Platforms which have skyfire and interceptor. Three of the platform units had three guns and one unit had only two. All the platforms and Thudd Guns made the majority of his army T7 and very hard to kill, because artillery units always use the guns toughness before the gunners toughness.

I was running the Necron/Grey Knights list that you've seen me post in the past.


Eric Darrais was running his Tau. Which are amazing. I had played them a few times before and they were brutal to say the least. The five Landraider guy didn't have a display board so I didn't get a pic of his army.

The games were played with 3 missions running simultaneously. Two objectives for Emperor's Will, Three for Crusade, and Purge the Alien as well as secondary objectives First Blood, Line Breaker, and Kill the Warlord. Winning a primary mission was worth 8 points and a tie worth 4. Secondary objectives were worth 2 points a piece.


Quick Summary of Games:
Game 1: Eric Darrais and his Tau
What are the odds of me getting paired against Eric for my first game. The one guy at the tournament I know that can beat my army on a regular basis, and this game was no exception. He kept me completely on the ropes the entire game taking a perfect 30/30 to my 0/30. Even with a loss, it's always fun to play against Eric. He's a great competitor and the more I play him the more my tactics against Tau begin to get better.

After this game I was really bummed and thought I was pretty much out of the running for the tournament. But I was gonna give it my best shot and hope that my next couple games for the day would be better pairings. 



Game 2: Rob Ford and his Nurgle CSM/Daemons
Rob was a really nice guy with amazing looking army. I only wish the pictures I took of it weren't blurry beyond use. He had the most awesome Nurgle lord on palanquin conversion I've ever seen. As nice as Rob was, he wasn't a very good player. Our game ended with me taking 28/30 to Robs 0/30


Game 3: Brent Nauman and his Tzeentch/Nurgle CSMs
Brent was having a really rough day with the dice. Despite giving it his best, there wasn't much he could do to stop me and I would go on to beat him 30/30 to 0/30

At the end of day one even after taking a 0 in the first game I managed to have 2 near perfect games and brought myself back into the 5th overall seat. Needless to say I was very, very pleased.

Day 2 Game 4: Robert (Can't remember his last name) and his CSM/Daemons
This game proved to be a lot like my previous two. I have a lot of experience against CSM/Daemon builds and pulled out another 30/30 to 0/30. 

That win put me in 2nd place going into the last game. So I had gone from a 0 point first game to the top table at the end of the tournament. I almost couldn't believe it.

Game 5: Tim Gorham and his Forgeworld Imperial Guard 
Tim hadn't lost a game for the entire tournament so I knew going into this that I was going to need to get a near perfect score to win best overall. I had also watched Tim play before on the live Adepticon feeds from a few years past so I had an idea of what his play style might be like. I also realized that there was a good chance that if I didn't score high enough I could be pushed out of 2nd or 3rd if I lost. This was probably one of the most challenging games I've ever played. Thudd Gun's are nothing to be messed with, and Sabre Platforms are devastating. If I ever buy Forgeworld item's these things are gonna be on the top of my list. The final mission mixed it up and instead of Crusade the 3rd primary mission was Big Guns Never Tire. That made all of his Thudd Gun units scoring. Womp Womp. I still managed to tie on the Big Guns mission and Emperors Will mission, but lost kill points by a pretty large margin. I also managed to take line breaker. MVP for me was an Annihilation Barge that contested a Big Guns objective for the tie and got line breaker in my last turn. In the end Tim won 18/30 to 10/30. 

Sadly the loss would bump me to 4th place overall after the 3rd and 4th seats both went on to score very high in their last games.

After the scores were tallied I still managed to pull off the win for Best General which is awesome. This was my first experience at DieCon and with any kind of Grand Tournament. I was very proud of how well I did and I can't wait for next year. 

Here's a few other shots I took. Next year I will be sure to bring a good camera.










Monday, June 24, 2013

DIECON Results


I managed to take the title of Best General this year! I was very pleased with my overall performance, aside from the trouncing I took in the first game of day one. I still managed to go into the final game seated in second place after staging a massive comeback. I'll get more details up soon along with a couple pics.

Friday, June 21, 2013

DIECON!!!


DieCon is tomorrow. Hooray!!! Hopefully the dice gods will be kind. I have one last model to finish painting and I'll be ready. I'll try and get a summary and some pics up at the end of the first day and let you know where I stand going in to the second portion of the tournament.

Tuesday, June 18, 2013

40k: My 6th Edition Eldar List



When a new codex comes out, I usually read it from cover to cover at least once. I do this for 2 reasons.
1. To get a better idea of what I will be up against.
2. To make myself familiar with their rules, so that I don't get cheated. (Yes this happens...alot...for some reason)

I also make a list, close to something that I would play. In the unlikely event that I were to build an Eldar Army, here is what I would field.

Farseer - Jetbike, Singing Spear
Farseer - Jetbike, Singing Spear
Dire Avengers x 5 
Dire Avengers x 5 - Wave Serpent - Shuriken Cannon, Scatter Laser, Holo-Fields
Dire Avengers x 5 - Wave Serpent - Shuriken Cannon, Scatter Laser, Holo-Fields
Dire Avengers x 5 - Wave Serpent - Shuriken Cannon, Scatter Laser, Holo-Fields
Jetbike Squad x 6 - Shuriken Cannon, Shuriken Cannon
Jetbike Squad x 6 - Shuriken Cannon, Shuriken Cannon
Warp Spiders x 10
Warp Spiders x 10
Fire Prism
Fire Prism
Falcon - Pulse Laser, Bright Lance, Shuriken Catapult
Aegis Defense Line - Quad Cannon

Eldar Mech all the way.
Farseers with the Jetbikes.
5 Avengers in the Falcon behind the wall on the Quad Cannon between 2 prisms.

Thursday, June 13, 2013

First 6th Edition Eldar List


Time for my Eldar to evolve. With the last codex, I ran a Footdar list. It was a challenging army to play and thats why I loved it. This codex decided to make Waveserpents amazeballs, so I can't continue to leave them out of my lists. I haven't had a chance to pick up any of the new models yet so this list is made using what I have. I think it's gonna do well enough on the table. Questions, comments, suggestions?

HQ
Farseer (With Harlequins)
  • Singing Spear
  • Jetbike
Spiritseer (With Guardians behind the aegis line)

Elites
7x Harlequins
  • 7x Kisses 
  • Troupe Master 
  • Shadowseer
Troops
5x Wraith-guard
  • Wave Serpent
    • Holo-fields
    • Twin Linked Scatter Lasers Cannons
    • Shuriken Cannon
5x Wraith-guard
  • Wave Serpent
    • Holo-fields
    • Twin Linked Scatter Lasers Cannons
    • Shuriken Cannon
20x Guardians
  • 2x Scatter Laser 
10x Dire Avengers
  • Exarch with TL Shuriken Catapults
3x Guardian Jetbikes
  • Shuriken Cannon
Heavy Support
Wraithlord
  • 2x Flamers 
  • Ghostglaive  
  • Scatter Laser 
  • Bright Lance
Wraithlord
  • 2x Flamers 
  • Ghostglaive  
  • Scatter Laser 
  • Bright Lance
2x War Walkers
  • 4x Scatter Lasers 
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

TOTAL – 1996


40k: Space Marine Rumors!


Eldar, schmeldar. Bring on the Power Armor! 

Every since I first heard about 40k, I have always had a thing for the space marines. 

Yes I have owned more Xenos armies, but I always come back to my Space Marines  over time. 

If you are looking for rumors , I will be posting every single one worthy of being posted....so be prepared.

Here is the latest rumors from Faeit's site.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

via Puscifer
I haven't seen this posted anywhere else, so I thought I'd give you all a treat...

Some stuff regarding the new Space Marines Codex:

It is the next one to be released, but I was not told about the release date.

The codex is not Ultramarines heavy. There will be a much broader spectrum of Chapters.

There will be supplements for the more famous chapters: Ultramarines, Imperial Fists and White Scars were the ones mentioned. White Scars are the first out the gate.

The cover of the new dex has apparently got Sicarius on the front, while the White Scar Codex has a bike squadron racing towards the enemy.

No clue on authors. Rumour is Ward, but hell, he's rumoured for all of them right?

No rules that I can give you, but you can expect to see loads of new weapons and squads. Possible inclusions are the Land Raider Terminus (I think that's what it's called - it's festooned with Lascannons), a bigger form of Terminator and a rather large Dreadnought that is similar to a Contemptor - only bigger.

That's all I got.

Enjoy.

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Good, I'm tired of the Ultramarines dominating the C:SM codex.

Adding in a Land Raider Terminus to the Codex would almost guarantee that that the Baneblade would have to be added into the Imperial Guard Codex. Which would also keep with the rumors that GW is trying to merge Apocalypse into the standard games.

For those unfamiliar with the Land Raider Terminus, it looks like this.



I am also a huge fan of supplements for the other chapters that have received little, to no respect from GamesWorkshop for too long. White Scars, Imperial Fists, Raven Guard, and Salamanders all deserve to have their own "book" for their own rules. 

Black Templar, as much as I would love to see them get their own codex (Their fluff is amazing by the way, and one of my favorites of all the chapters) I imagine they will be in a supplement as well, as it makes the most sense.

Matt Ward is rumored to be making every codex...so take that with a grain of salt.

A "bigger" terminator. Sounds like a dread knight.
Running a "squad" of Dread Knights seems like it might be a BIT overpowered...maybe Matt Ward is writing the codex...

A Larger Dreadnought could also be a Dread Knight, but I would be happy with Contemptors.