Monday, October 28, 2013

40K: Titan Tournament Qualifier Round 1 Recap


This past Saturday was the first of  the four rounds for the Ogre's Titan Tournament coming up in February.
It was a 1500 pt tournament and around 20 people showed up which was good, because they only had 10 tables. There was a large amount of Daemon and Tau players of course, with a surprising lack of Eldar.

My List:
Fateweaver
Keeper of Secrets - Mastery Level 3, Greater Reward, Greater Reward, Lesser Reward
13 Pink Horrors - Iridescent Horror Upgrade
13 Pink Horrors - Iridescent Horror Upgrade
Slaanesh Daemon Prince - Mastery Level 3, Wings, Armor, Lash of Despair, Exalted Reward
Slaanesh Daemon Prince - Mastery Level 3, Wings, Armor, Lash of Despair, Exalted Reward

Tuesday, October 22, 2013

40K Dual Battle Report: White Scars vs Tau/Eldar


The other night I met up with Capnmoe for a late night game to test out some stuff we both had.

I wanted to try out some bikes. I've never liked bikes, just not my thing, but with the new Space Marine codex being what it is, I figured if I wanted to play them competitively, I would need to pick some up and learn how to use them properly.

Capnmoe wanted to test out a small point Tau/Eldar Army.

There is a large 1500 point tourney coming up and we both wanted to get some practice in running low point lists, considering that all we have played for the last 2 years or so has been 1850+ point lists.

Anyways, enough back story, here's how shit went down.

My List:
Khan - Moondraken
5 Bikers - Graviton-gun, Graviton-gun, Sgt. with a Power Fist
5 Man Tactical Squad - Graviton-Gun, Sgt. with a Power Fist in a Razorback
5 Man Tactical Squad - Graviton-Gun, Sgt. with a Power Fist in a Razorback
5 Terminators - All Thunder Hammer & Storm Shield in a Land Raider Crusader with Multi-Melta.
Land Raider - Multi-Melta
Predator - Autocannon with Lascannon Sponsons.
Predator - Autocannon with Lascannon Sponsons.

Small, redundant forces.
I figured he would have at least 3-4 Monstrous Creatures so personally I was just trying to build a list to piss in his cereal...and I haven't played my Marines in awhile.
I knew going in that I had little chance to win, but if I could piss him off then mission accomplished.

Capnmoe's List:
Commander: Command and Control Node, Multi-Spectrum Suite, Puretide Engram Neurochip.
7 Firewarriors
7 Firewarriors
10 Kroot
Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
Riptide - Twin-linked Fusion, Ion Accelerator, Early Warning Override
3 Broadsides - High Yield Missile Systems, 6 Missile Drones
Farseer - Singing Spear, Jetbike, Mastery Level 3
3 Guardian Jetbikes - Shuriken Cannon
3 Guardian Jetbikes - Shuriken Cannon
Aegis Defense Line + Quad Cannon

Basically just an ass load of shooting.
The Farseer powers were Prescience, Guide and Foreboding. 

Mission was Crusade with 3 objectives.
Deployment was Hammer and Anvil
Nightfight was in affect.
He won the roll to deploy and chose to go first.

Monday, October 21, 2013

40k Battle Report: Eldar/Tau Vs. Imperial Guard/Space Wolves



Two headed giant league has started at the FLGS. You can either run a team of players using 1k points each or run two 1k point armies together as a single person. Makers wasn't able to get to the store this week so I ran two 1k armies myself. I ended up getting paired against Sqouze and CJ with their Imperial Guard/Space Wolf combo.

Deployment: Dawn of War
Mission: Big Guns Never Tire


My List (Eldar/Tau):

HQ
Farseer (Warlord - Warlord is a scoring unit) (Guide, Fortune, Puppet Master)
  • Jetbike
  • Shard of Anaris
  • Singing Spear
Farseer (Prescience, Misfortune, Terrify)
  • Jetbike
  • Singing Spear
6x Warlock Seer Council (Conceal/Reveal, Embolden/Horrify, 3x Protect/Jinx, Empower/Enervate)
  • 6x Jetbikes
Tau Commander (Warlord - Princeps of Deceit)
  • Command and Control Node
  • Puretide Engram Neurochip
  • Multi-Spectrum Sensor Suite 
Elites
Stealth Suit Team
  • 2x Fusion Blasters
Riptide
  • Twin-Linked Fusion Gun
  • Ion Accelerator
  • Early Warning Override
Troops
9x Dire Avengers
3x Guardians Jetbikes
  • Shuriken Cannon
6x Fire Warriors
10x Kroot

Heavy Support
Wraithknight
3x Broadsides
  • 3x Twin-Linked SMS
  • 3x High-Yield Missile Pods
  • 6x Missile Drones
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

Opponents List as Best I Can Recall (IG/SW):

HQ
Logan Grimnar (Warlord)
Commissar (Warlord)
Company Command Squad
  • 4x Grenade Launchers
Troops 
10x Veterans
Platoon Command Squad
20x Infantry Blob
8x Wolf Guard
  • 2x Combi-Melta
  • Drop Pod
7x Terminator Wolf Guard
  • Landraider Crusader
  • Assault Cannon/Power Fist
  • 2x Frost Axe/Storm Shield
  • 2x Thunder Hammer/Storm Bolter
  • Sword/Storm Shield
  • Power Fist/Storm Bolter
Fast Attack
Vendetta
Vendetta
Heavy Support
Leman Russ Battle Tank
Leman Russ Battle Tank
Leman Russ Battle Tank


Friday, October 18, 2013

40k: Iridescent Horror


Just a quick update, as I have been extremely busy prepping for the Titan Tournament coming up next weekend.

I have noticed lately that a lot of people are running small units of Horrors, and even blobs of them, without using the Iridescent Horror upgrade.

This is a huge mistake.

Don't forget that this upgrade makes him a character. So for only a 5 point upgrade, all of your Flickering Fire shots become precision shots.

Also remember that only one model needs to be alive to fire, leave a few of them out in the open with line of sight to a few targets, and get the rest of those guys behind some line of sight blocking terrain.

If they start taking fire, go to ground! You can still cast powers while on the ground, although they are snap shots...which only hit on 6's...so therefore are also precision shots from the Iridescent Horror!

Thursday, October 3, 2013

40k Battle Report: Eldar/Tau Vs. Chaos Space Marines



As open play at my FLGS comes to a close, I think I've finally got a good handle on the new Eldar and Tau codexes. I'm really enjoying the parings and combos I can make with both books, especially when allied with each other or Grey Knights. Last week I got to play a game against my good buddy Sqouze. He's a great dude and one of the best modelers I've ever met. Be sure to swing by /r/Warhammer on Reddit and take a look at some of his work.

Deployment: Vanguard Strike
Mission: The Relic


My List (Eldar/Tau):

HQ
Farseer (Warlord - Warlord is a scoring unit) (Guide, Executioner, Doom)
  • Jetbike
  • Singing Spear
Farseer (Fortune, Prescience, Dominate)
  • Jetbike
  • Singing Spear
6x Warlock Seer Council (2x Conceal/Reveal, Embolden/Horrify, Protect/Jinx, 2x Quicken Restrain
  • 6x Jetbikes
Tau Commander
  • Command and Control Node
  • Puretide Engram Neurochip
  • Multi-Spectrum Sensor Suite 
  • Missile Pod
Elites
Riptide
  • Twin-Linked Fusion Gun
  • Ion Accelerator
  • Early Warning Override
Troops
10x Dire Avengers
  • Exarch with Twin-Linked Shuriken Catapults
3x Guardians Jetbikes
  • Shuriken Cannon
10x Fire Warriors
  • Sahs'ui
10x Fire Warriors
  • Sahs'ui
Fast Attack
5x Warp Spiders

Heavy Support
Wraithknight
3x Broadsides
  • 3x Twin-Linked SMS
  • 3x High-Yield Missile Pods
  • 6x Missile Drones
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

Opponents List as Best I Can Recall (Chaos Space Marines):

HQ
Chaos Lord (Warlord - 2 units out flanking)

  • Mark of Nurgle
  • Bike
  • Power Claw

Chaos Lord

  • Mark of Khorne
  • Power Axe
  • Aura of Dark Glory
Troops 
10x Cultists
10x Cultists
9x Khorne Berzerkers
10x Khorne Berzerkers


Fast Attack
10x Chaos Bikers

  • 2x Plasma Guns

Heldrake

  • Bale Flamer

Heldrake

  • Bale Flamer

Heavy Support
Landraider
  • Dirge Caster
Landraider

  • Dirge Caster

2x Obliterators

  • Mark of Nurgle


Click the Link for More!

Friday, September 27, 2013

40K Battle Report: Daemons vs Spacewolves/Raven Guard


Been a busy week, haven't had time to get last weeks Bat Rep up, hopefully I can get it posted over the weekend or something.

Last night's game was a nice change of pace. We had around 20 people show up again, and almost all of the tables were COVERED in Line of Sight blocking terrain. A few of them were laid out like cites, and one was even designed as a freight yard with around 40 large size crates.

However, there were 2-3 tables that were virtual deserts with minimal terrain at all...

As it got close to game time, we were waiting for a few more people to show up and a few of us started talking about how no one wanted to play on those tables...so we just started pairing ourselves up and grabbing tables that we wanted to play on. (Daemons with no terrain is bad...)

Thought about getting paired up with Squoze, but he and Capnmoe had already paired up and grabbed a table.

On a side note, I highly recommend Reddit:Warhammer for those that don't know about it. Great community and source of tons of information.

Anyways, back to the report.

I paired up with a guy at the store who plays Space Wolves.

I have talked to this guy every week for almost a year, and we have never actually played each other, so game on.

He was playing his Space Wolves as usual with some Raven Guard allies. I brought the Daemons out to play this week, as I prepare for the Titan Tournament at coming up next month.

He picked one of the city boards available, so he could use the cover for his Marines. Little did he know that would be his downfall.

My List:
(Warlord) Fateweaver: Flame Breath/Prescience, Shriek/Enfeeble
Keeper of Secrets: Shriek/Invisibility/Cacophonic Choir - Dark Blessing, Daemonic Resilience
10 Daemonettes
10 Pink Horrors
10 PlagueBearers
20 Flesh Hounds
Slaanesh Daemon Prince (Red) - Life Leech/WarpSpeed/Iron Arm, Wings, Armor, Lash, Portaglyph
Slaanesh Daemon Prince (Grey) - Smite/Endurance/Iron Arm, Wings, Armor, Lash, Grimore
Slaanesh Soul Grinder - Baleful Torrent

His List: (Probably missing some stuff in here)
(Warlord) Rune Priest - Terminator Armor, Axe, Jaws of the World Wolf, Fury of the Wolf Spirit
8 Grey Hunters - Melta, Drop Pod
8 Grey Hunters - Melta, Drop Pod
5 Grey Hunters - Flamer, Razorback with TL Lascannons
8 Grey Hunters - Rhino
5 Scouts with Shotguns
Contemptor Dreadnought - 2 Heavy Flamers, Drop Pod
Landspeeder - Multimelta, Heavy Flamer
Landspeeder - Multimelta, Heavy Flamer
Stormraven - TL Assault Cannon, Multimelta

Shrike
10 Assault Marines - Thunderhammer, Plasma Pistol
5 Tactical Marines, Flamer, Razorback - TL Lascannon

Game: Emperor's Will
Deployment: Hammer and Anvil.
Night Fight was in Effect

He won the roll to deploy and chose to go first.

He placed his objective behind a huge ass tower, and I placed mine in the middle of a ruined building on my side.

He spread all his units out, Placing them in cover, putting the 5 Tactical Marines on his objective, and their razorback over near the Assault Marines. Obviously he had the Storm Raven and 3 drop pods in reserve.

I deployed everything on the board, and everything in cover, except for the hounds and Daemonettes which I spread out to prevent his drop pods from landing on that side of my backfield. The Soul Grinder I placed way to close to the building and left far too much room behind him...which I would later regret.

He scout moves up his Razorback into cover.

I roll to steal Initiative and its a 5, so close...


Marines Turn 1
2 Drop Pods come in, one with the Rune Priest, one with the Dreadnought.

He places the Grey Hunters behind the Soul Grinder and the Dreadnought in front of him.

A Melta shot manages to drop the Soul Grinder before he can do anything, which proves my theory that anytime I bring something new to a game, it dies on the first turn before I even get to use it...Oh well.

Tried to Jaws but failed the test.

The Contemptor Dreadnought shoots both flamers at the Daemonettes and only takes out 1 of them.

Land Speeders move up and shot, as well as everything else, but nothing else dropped on my side.


Daemons Turn 1
Rune Priests are ridiculously good, and he manages to negate all of my powers except for Warp Speed.
Grimore is Successful on the hounds.
I move the Flesh Hounds over and head them straight at his Rune Priest. Have to tie that mother down.
The Daemonettes move toward the Contemptor hoping to rend it to death, forgetting that its AV13...
Both Princes swoop up the table with Fateweaver, away from the Rune Priests 24" bubble.
The Keeper runs his happy ass up the table begging to take shots at him.
Red Prince drops the portaglyph behind a building and it scatters a little bit, but spawns 5 Daemonettes.
Warp Storm is box cars and 8 more Plague Bearers drop in behind his lines to cause some havoc.
I really should be dropping in Horrors, but I didn't have any with me...thanks to lack of communication with Capnmoe...
Lashes take down one of the Land Speeders.
Some running here and there by a few units.

The Hounds assault into the grey hunters and make it, tying them up. He causes one wound, and I manage to take out 1 hunter in the process.

The Daemonettes assault into the Dread, and do absolutely nothing...but at least they will tie him up for a turn or two...

Marines Turn 2
The Storm Raven comes in, but not the 3rd Drop Pod.
He deploys the Grey Hunters out of the Razorback and Rhino, and their shooting manages to take out all but 1 Plague Bearer and most of the Daemonettes.
He moves his Assault Marines up and they join into the assault with his Dreadnought, finishing off the few that were left there.
The Storm Raven cranks off some shots at the Red Slaanesh Prince, and he takes 1 wound, but manages to pass the grounding test.

He takes some shots at the Keeper of Secrets but with him having a Re-rollable 5++ and a 4+ Feel No Pain save, he was just shaking it all off.

The Rune Priest's unit ends up losing combat with the hounds, and then they fail the leadership test and fall back a few inches, thereby freeing up the hounds for another assault!



Daemons Turn 2
All powers are successful, thanks to be out of range of the Rune Priest, Iron Arm is +3 on both princes, and Warp Speed is a +3 as well.

Prescience on FW is successful.
Grimore on Hounds is successful.
Portaglyph spawns 5 more Daemonettes.

WarpStorm does nothing of note.

Keeper moves up into the building and Psychic Shriek takes out 3 Grey Hunters from the unit of 5.

The Red Prince swoops over the Storm Raven to the top of the tower and between Vector Strikes and Lashes he manages to take the Raven down to 1 Hull Point, and forces him to Jink, making it only fire snap shots next turn which is fine by me.

The Grey Prince Swoops up on top of the building above the Razorback and Lashes down a few Grey Hunters in the unit of 8 that got out of the Rhino.

Fateweaver swoops behind the wall on the building to hide behind. He casts Flickering Fire on the same unit of 8 Grey Hunters and takes it down to 1 lone guy.

The Pink Horrors pump out 12 shots at his Landspeer but it only manage to take 1 wound off after jink saves.

The lone Plaguebearer assaults into the lone Grey Hunter so they can hang out and talk about Star Wars, and be tied up for the rest of the game.

The Keeper of Secrets assaults in and finishes off the unit of 5 Grey Hunters, and then consolidates over towards my opponents objective.

The Hounds, form an amazing wall of awesome, and mulit-assault his Raven Guard as well as his Rune Priest's Unit. They Take out 5 Assault Marines and 4 Grey Hunters!!

The Raven Guard pass their test, but the Grey Hunters fail again and fall back! He only manages to kill 1 hound.
Marines Turn 3
His final Drop Pod comes in and he places it next to his objective to help protect it, instead of going after mine. Which I was OK with, as it basically guarantees he cant take or contest my objective unless he can clear my Plaguebearers off their objective somehow.

His Storm Raven drops off its cargo of Scouts and goes into hover mode and moves back towards his board edge to get a better angle for shooting.

He moves the rhino out of the way, and moves the remaining Land Speeder up to join the fun.

He brings the Rune Priest unit up around near his Raven Guard to join the assault for some reason.

He shoots almost everything he has left at the Keeper, but only manages to cause 1 one wound on him.

As a last resort he elects to shoot his Storm Raven at the Red Daemon Prince, even though it would be snap firing, and manages to take him down to 1 wound...he then fails the grounding test, rerolls...fails...fails Invulnerable Save and he's dead...

He assaults in the Rune Priest and his buddies to the unit of hounds and combat is a draw with 2 unsaved wounds a piece.


Daemons Turn 3
Power are successful again, Grey Prince gets a +2 on Iron Arm and Endurance is successful as well.

Prescience on Fateweaver and he swoops over the unit of 8 that deployed from the Drop pod and hides behind some terrain.Vector Strikes all fail.

Grimore is successful again on the Hounds.

Grey Prince Swoops to the top of the tower again, to avenge the death of his buddy.
Vector Strikes take out the Rhino. 
He Lashes down the unit of Tactical Marines on the objective.

Portaglyph spawns 5 more Daemonettes who run straight towards the party.

Keeper moves over in front of the unit of 8 and Psychic Shriek kills 4 of them. He tries to cast Cacophonic Choir, but rolls a 4 with does nothing.

The Horrors remove the last hull point from the last Land Speeder and its wrecked.

Fateweaver tries to finish off the unit of Grey Hunters but goes total fail boat and pretty much does nothing this turn.

The Keeper Assaults into his unit of 4 but I roll a Yahtzee on 1's. 

The single Plaguebearer and Grey Hunter debate as to why when Lando flies the Millennium Falcon he wears Han Solo's clothes, but they make no progress.

The unit of 2 Daemonettes attempt to assault the Drop Pod.
If they can blow it up, then they can consolidate and take his objective. But they fail.

The Hounds manage to take out 2 more Raven Guard, which then pass their leadership test.

Grey Prince regenerates a wound.

As we ended turn 3, it was getting late and we called the game. 

It was apparent that if we kept playing I was going to win as he had no answer for the Keeper of Secrets and on the next turn my Daemon Prince was going to land and start causing destruction as well.

It was a fun game, and we each made some mistakes here and there but overall I had fun.

If it was a league game I would have kept playing, but it was a casual game so no biggie.

Thoughts:
1. The Keeper of Secrets is my new favorite, but Flesh Hounds are an EXTREME close second.
2. Speaking of Flesh Hounds...dear god. 20 of them held 2 HQs and 18 Marines in combat for 3 turns, and only lost 2 models. To make it even better, they were slowly eating through the Marines each turn. I can't stress enough how good these things are. Need to tar pit something? This is your unit. Just make sure to avoid Dreadnoughts.
3. The amount of large terrain helped me move up my MCs safely, and by proper placement, it allowed me to minimize the amount of shots he had at my units.
4. Daemonettes can only take hull points on AV12, stay away from anything higher...also make sure to read how Rending works now...
5. Dark Blessing and Daemonic Resilience, if you get these 2 at the same time, it's like using Cheat Codes.
6. Speaking of Rewards and powers, I want to make a point that the order in which you roll for these is VERY important. On the Keeper of Secrets, make sure to roll for Rewards before you roll for powers. There was no point in me taking Invisibility when I can already reroll my Invulnerable Save plus have a 4+ Feel No Pain. In Contrast, Daemon Princes should roll powers first, because you want to make sure to give that Grimore to the one that gets Iron Arm and Endurance.
7. I'm fully expecting Rune Priests to get "Nerfed" just like Runes for Eldar were, but that could be over a year away.
8. I really need to finish my other unit of Daemonettes that are still in the box.
9. I still have no idea how good the Soul Grinder is yet...maybe I should get a 2nd one.
10. The difference between 15 and 20 Flesh Hounds in 1 unit is staggering.

40k Battle Report: Eldar/Grey Knights Vs. Tyrant Swarm Tyranids



Deployment: Hammer and Anvil
Mission: The Scouring

My List (Eldar/Grey Knights):

HQ
Farseer (Warlord. Prescience, Fortune, Terrify)
  • Jetbike
  • Singing Spear
The Avatar of Khaine
  • Fast Shot
Inquisitor Coteaz

Elites
7x Harlequins
  • 7x Harlequins Kisses
  • Troupe Master
  • Shadow Seer (Veil of Tears)
Troops
3x Guardians Jetbikes
  • Shuriken Cannon
3x Guardians Jetbikes
  • Shuriken Cannon
3x Guardians Jetbikes
  • Shuriken Cannon
2x Jokearo, 3x Servitors, 5x Warrior Acolytes
  • 3x Plasma Cannons
  • 5x Bolters
5x Warrior Acolytes
  • 5x Bolters
Fast Attack
Stormraven
  • Twin-Linked Lascannons
  • Twin-Linked Multimelta
  • 4x Mind Strike Missiles
Heavy Support
Wraithlord
  • 2x Flamers
  • Ghost Glaive
  • Scatter Laser
  • Bright Lance
Wraithlord
  • 2x Flamers
  • Ghost Glaive
  • Scatter Laser
  • Bright Lance
2x War Walkers
  • 4x Scatter Lasers
Dreadknight
  • Heavy Incinerator 
  • Personal Teleporter
Fortification
Aegis Defense Line
  • Twin-Linked Quad Gun

Opponents List (Tyranids):

HQ
Swarm Lord (Iron Arm, Enfeeble, Warp Speed, Endurance)
Hive Tyrant (Life Leach, Warp Speed, Endurance, Enfeeble)
  • Twin-Linked Devourers
  • Hive Commander
  • Old Adversary
  • Armored Shell
Hive Tyrant (Unknown)
  • Wings
  • Twin-Linked Devourers
  • Old Adversary
Hive Tyrant (Unknown)
  • Wings 
  • Twin-Linked Devourers
  • Old Adversary
3x Tyrant Guard

Elites
Doom of Malan'tai
  • Mycetic Spore
Troops 
10x Termagants
10x Termagants
Tervigon (Iron Arm, Life Leach)
  • Adrenal Glands
  • Toxin Sacs
  • Regeneration
  • Cluster Spines
  • Psyker Power +1
Tervigon (Endurance, Life Leach)
  • Adrenal Glands
  • Toxin Sacs
  • Regeneration
  • Cluster Spines
  • Psyker Power +1

I won the rolls for deployment and to go first. Night fight was on. Objectives are marked on the picture below.



Deployment: I chose to set up my aegis and Coteaz's Acolyte unit at the edge of my deployment zone in a spot where I thought I'd have good firing lanes on anything advancing forward. Farseer, Harlequins, and the Avatar were placed in the center behind the aegis. The Dreadknight deployed behind a piece of line of sight blocking terrain. I put all of my bikes along the back of my board edge. I didn't want to have to roll for reserves for them and didn't want them to get shot up. I had also planed to use them as an outflank blocker incase he had anything that could come on near my deployment zone. I was outflanking the War Walkers and kept the 5 Warrior Acolytes in the Stormraven.


My opponent deployed 1 Tervigon in the back near the 3 point objective while the Swarm Lord with 1 Tyrant Guard, the foot Tyrant with 2 Tyrant Guard, and 2 units of Termagants deployed in the center behind the number 2 objective. He was outflanking with the other Tervigon and deep striking the Flyrants and the Doom.



Turn 1: Fortune, Prescience, and Veil of Tears go off on the Harlequins. Perfect Timing and Prescience go off on the Acolytes and Coteaz. I cast Terrify on a unit of Termagants next to the foot Tyrant. Jetbikes move forward along the edges of the board. Farseer, Harlequins, the Avatar, and the Dreadknight move up into the mid field hoping to draw out the Swarm Lord. Shooting would see the unit of Termagants on my left wiped out, the Swarm Lord down one wound, and the Swarm Lord's Tyrant Guard dead. The unit of Termagants that were terrified were brought down to only 3 models, failed their leadership test, and fled.



The 3 fleeing Termagants auto rally thanks to Synapse. A multitude of powers go off on his units including Iron Arm and Endurance on the Swarm Lord. He casts Enfeeble on the Dreadknight. The Tervigon in the back spawns 13-14 Termagants and rolls doubles. There will be no more spawning for her. All of his units except for the Tervigon move forward. Shooting puts a wound on the Dreadknight and the Swarm Lord runs a few inches forward into the forest. He rolls for It Will Not Die on the Swarm Lord and regains the wound he lost.



Turn 2: I roll for reserves and the War Walkers make it in while the Stormraven with Acolytes stays out. Prescience and Perfect timing go off on Coteaz and his Acolytes. Even though Shadows in the Warp is affecting my Farseer and Shadow Seer, Fortune, Prescience, and Veil of Tears are all cast successfully as well as Horrify on the Swarm Lord. Bikes move up to assist with the Termagants. War Walkers position themselves so they can either help with the Swarm Lord or Termagants if necessary. Shooting would see the large unit of Termagants wiped out and 2 wounds on the Swarm Lord. At this point I knew my only chance to kill The Swarm Lord was to assault him with everything I had in range, otherwise he would just assault one of my units on his turn. So thats exactly what I did. The Harlequins, Farseer, The Avatar, and he Dreadknight all assaulted him. Hammer of wraths cause no wounds. He immediately challenged which I knew he would do. I declined the challenge with my Farseer. Since he had Iron Arm up he was at toughness 9. So I was going to need rends and smashes to take him down. The Swarm Lord and Harlequins both swung at the same time. He would cause 3 wounds which I took on the Harlequins. Loosing 2. The Harlies did 1 wound in return with rends. The Avatar would do 1 as well. It finally came down to the Dreadknight who caused 2 wounds dropping the Swarm Lord. Hooray!!! My opponent told me it was the first time he had lost the Swarm Lord since he's been playing at our FLGS. Afterwards I consolidate each unit a few inches.



He rolls his reserves and everything comes in. 2x Flyrants deep strike in front of the aegis. The Doom and his pod come in behind the aegis. The Tervigon outflanks mid board near my walkers and bikes. Sadly for him Coteaz was expecting this and as per his special rule his unit got an immediate free round of shooting at everything that came in from reserves within 12" of him. That gave me shots on one Flyrant, the Doom, and the Spore Pod. Coteaz's units shooting would see the spore pod destroyed, the Doom brought to 1 wound, and 1 wound on the Flyrant. Shots from the Tervigon would kill one War Walker and strip a hull point from the 2nd. My dice went super hot against the leadership rolls for the Doom of Malanti's Spirit Leach and both Wraithlords and Coteaz's unit managed to make their test on 3d6 and didn't loose a single wound. Shooting from the 2 Flyrants would reduce Coteaz's unit to him, an Acolyte, and a Jokearo, but they managed to pass their leadership and hold strong. The foot Tyrant took shots at the Dreadknight taking him out.



Turn 3: I fail my reserve roll for the Stormraven. Powers go turbo mode again and are all passed despite Shadows in the Warp. At this point I'm in awe of my dice rolling. One unit of bikes moves up to the objective on the center rock formation. While the unit in the back near the 4 point objective moves back trying to get away from the Flyrant. Everything that was within 6" of the Doom of Malanti moves away so as not to get Spirit Leached in my own shooting phase. Bikes would kill 2 Termagants hiding behind the rocks in the center. The Doom dies and the Flyrant in front of the aegis takes another wound. The Avatar takes 2 wound from the foot Tyrant. The Harlies multicharge 3 Termagants and the foot Tyrant and his guards. The Avatar charges into the foot Tyrant as well. He challenges and the Farseer declines. Termagants all die as well as the Tyrant Guard.



The active Tervigon spawns 10 Termagants and poops out rolling doubles. Both Flyrants attempt to vector strike my bikes off of objectives and fail killing one bike a piece. Shooting from the back Flyrant was poor and left one bike on the objective while the midfield Flyrant shot the rest of the bikes off the objective. Termagants assaulted the Wraithlord on the aegis loosing 3. The foot Tyrant fell to the Avatar.



Turn 4: My flyer finally comes in and unlike my other turns I fail the majority of my powers. I move the Stormraven on in and place it near a 2 point objective. Since we were playing The Scouring he could hold it. Jet bikes move to take the objective in rocks in the center and Coteaz's unit moves to take the 4 point objective near the dino skull. Shooting from the lonely jetbike in the rear knocked the Flyrant to the ground wounding it. The Stormraven would finish him off. The War Walker knocked the midfield Flyrant out of the sky doing 2 wounds and the jetbikes manage to finish him of with a couple of bladestorm rends. At that point my opponent conceded. Final score was 14-4.


That's 2 Tyranid players that have felt the wrath of the brightly colored Eldar in the past few weeks. I'm really looking forward to trying them in the upcoming Titan Tournament and the 2 headed giant league starting next week.