Monday, August 12, 2013

40K: Space Marine Rumor Roundup.


Thought I would post a round up of all the rumors from the past few days.

As usual, please remember that these are still rumors.

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Most things remained the same. Some units got cheaper: Vanguard, Sternguard, Honor Guard, Tactical Marines and some special characters.

Same psychic disciplines

Thunderfire Cannons are the same and cost the same amount of points.

Pedro Kantor is in the Rulebook as an HQ choice.

Lysander is still in there, but he costs 30pts more.

No new shooty HQ. MoF is still in the dex so he's your best option. 

There is no HQ with the ability to make terminators troops or scoring.

The only one that deviates in this way is Kantor, he allows Sternguard to score. 

Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Legion of the Damned have flaming projectiles. 
All ranged attacks have ignore cover special rule.
They are  are 25 points a model.

Black Templars are in the book. 

They can not take some selections but have access to Centurions, Thunderfires, and so on. 
No Vows, just chapter tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. 

They have two special rules per choice.

Centurions 

Can be taken as Elites or Heavy :

Heavy support are the devastator option.

They come with twin-linked Heavy Bolters and Hurricane Bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp. 
Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and They shall know no fear.
Centurion "devastator" come with Twin-Linked Heavy Bolter and hurricane Bolter for 60 points. 
You can have up to 6 in a squad.

Gravitation Weapons are nasty against heavy armored troops. 
The roll to wound is based of the armor save. So shooting terminators, you would wound on a 2+ and all types are AP2.

Elites are the assault option. 

They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to Hurricane Bolters. 
Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

2+ Armor save 
No invulnerable save.
Toughness 5
Strength 5

You can not deep strike the centurions.

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